2021
DOI: 10.32424/seej.v3i1.4064
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Pengembangan Komik Digital Berbasis Problem Based Instruction Pada Materi Kelangkaan Dan Kebutuhan Manusia

Abstract: Tujuan penelitian ini yaitu untuk mengetahui proses dan hasil pengembangan komik digital berbasis Problem Based Instruction dan keefektifan produk hasil pengembangan. Penelitian ini menggunakan rancangan Research and Development (R&D) dengan desain ASSURE. Populasi 149 anak dan sampel uji coba meliputi perorangan 5 siswa, kelompok kecil 15 siswa, dan lapangan berjumlah 30 siswa. Hasil Pengembangan produk diuji melalui evaluasi formatif, meliputi tinjauan ahli media pembelajaran dan pengembang pembelajaran,… Show more

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Cited by 1 publication
(2 citation statements)
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“…Based on the results of the research that has been done, project-based digital comics are valid and effective in learning activities. This finding is also reinforced by previous research results stating that project-based digital comic media is more effective than audio-only media (Syahmi et al, 2022;Utomo, 2021). The advantage of this product is that students can use it in both online and offline learning.…”
Section: Discussionsupporting
confidence: 73%
See 1 more Smart Citation
“…Based on the results of the research that has been done, project-based digital comics are valid and effective in learning activities. This finding is also reinforced by previous research results stating that project-based digital comic media is more effective than audio-only media (Syahmi et al, 2022;Utomo, 2021). The advantage of this product is that students can use it in both online and offline learning.…”
Section: Discussionsupporting
confidence: 73%
“…Digital comics were chosen with the intent and purpose of helping instill a culture of literacy in students (Kurniawati & Koeswanti, 2021;Nazhiroh et al, 2021). The advantages of digital comics are that they can foster students' interest in learning, make the subject matter more attractive, and help students understand still abstract concepts (Putra & Milenia, 2021;Utomo, 2021). In this digital comic learning media, students can easily access it wherever and whenever they want because comics can be accessed via a device or laptop.…”
Section: Introductionmentioning
confidence: 99%