2020
DOI: 10.23887/jeu.v8i1.25393
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Pengembangan Media Kartu Bergambar Berorientasi Pendidikan Karakter Pada Mata Pelajaran Bahasa Bali

Abstract: Dilaksanakannya penelitian pengembangan ini pada dasarnya dilatarbelakangi oleh rendahnya hasil belajar Bahasa Bali siswa yang disebabkan oleh kurangnya media pembelajaran yang relevan. Tujuan dari penelitian ini yaitu untuk mendeskripsikan rancang bangun media kartu bergambar berorientasi pendidikan karakter, mendeskripsikan hasil uji validasi media kartu bergambar berorientasi pendidikan karakter, serta mengetahui efektivitas penerapan media kartu bergambarberorientasi pendidikan karakter. Model yang digunak… Show more

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Cited by 31 publications
(28 citation statements)
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“…(2) easy to use, (3) interesting, and (4) fun. Some of the factors causing the positive response from users to this digital book namely (1) the display of the digital book which imitates the printed book as stated by [40] will make the student learning transition faster, (2) it will be possible for this digital book to be played on a smartphone as stated by [41] makes learning more flexible, and (3) providing learning videos equipped with sign language which make learning interesting and fun [42].…”
Section: Discussionmentioning
confidence: 99%
“…(2) easy to use, (3) interesting, and (4) fun. Some of the factors causing the positive response from users to this digital book namely (1) the display of the digital book which imitates the printed book as stated by [40] will make the student learning transition faster, (2) it will be possible for this digital book to be played on a smartphone as stated by [41] makes learning more flexible, and (3) providing learning videos equipped with sign language which make learning interesting and fun [42].…”
Section: Discussionmentioning
confidence: 99%
“…Hal ini kemudian menunjukkan bahwa media LKS yang dikembangkan memiliki desain yang manarik dan mampu meningkatkan minat belajar siswa. Desain menjadi salah satu komponen penting yang menunjang keberhasilan suatu media (Nida et al, 2020;Rahmatullah et al, 2020). Media dengan desain dan penyajian yang menarik tentunya akan menarik minat serta motivasi belajar siswa, kususnya siswa sekolah dasar (Dwiqi et al, 2020;Salsabila et al, 2020).…”
Section: Pembahasanunclassified
“…Kegiatan pembelajaran sambil bermain akan melibatkan siswa dalam belajar, membangun keaktifan siswa, dan meningkatkan minat belajar siswa. (Asmonah, 2019;Larasati & Poedjiastoeti, 2016;Nida, Parmiti, & Sukmana, 2020;I. Wulandari et al, 2020).…”
Section: Pendahuluanunclassified