2021
DOI: 10.23887/jeu.v9i1.32914
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Pengembangan Media Permainan Ludo Word Game dalam Pembelajaran Kooperatif STAD Pada Mata Pelajaran IPS di SMP

Abstract: Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa yang disebabkan karena kurangnya minat belajar, serta minimnya sarana pendukung seperti media pembelajaran yang digunakan dalam pembelajaran IPS. Pada penelitian ini bertujuan mengembangkan produk yaitu pengembangan media permainan ludo word game. Pada model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE. Metode yang digunakan dalam pengumpulan data yaitu metode wawancara, pencatatan dokumen, observasi dan kues… Show more

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Cited by 7 publications
(11 citation statements)
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“…Making learning media must of course pay attention to several principles, such as the games created should be useful for studying various aspects of children's development and can be played repeatedly depending on the planned topic, the materials are cheap and easy to get at PAUD institutions, or they can be made yourself, avoiding the use of other materials. materials that pose a threat to children, can be used for experimentation and exploration, arouse fantasy and imagination, and can be enjoyed by children as a form of entertainment, adapted to purposes and resources, can be used classically or in groups, (Adawiyah et al, 2022;Khasanah et al, 2018;Zaini & Dewi, 2017). The results of the research analysis show that the mega monopoly game is suitable for use in PAUD institutions in the learning process for children aged 5-6 years and can make children motivated and interested in carrying out play activities.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Making learning media must of course pay attention to several principles, such as the games created should be useful for studying various aspects of children's development and can be played repeatedly depending on the planned topic, the materials are cheap and easy to get at PAUD institutions, or they can be made yourself, avoiding the use of other materials. materials that pose a threat to children, can be used for experimentation and exploration, arouse fantasy and imagination, and can be enjoyed by children as a form of entertainment, adapted to purposes and resources, can be used classically or in groups, (Adawiyah et al, 2022;Khasanah et al, 2018;Zaini & Dewi, 2017). The results of the research analysis show that the mega monopoly game is suitable for use in PAUD institutions in the learning process for children aged 5-6 years and can make children motivated and interested in carrying out play activities.…”
Section: Discussionmentioning
confidence: 99%
“…Monopoly game is a game in the form of a board that aims to collect wealth involving an economic system, namely buying, renting, exchanging using play money. (Adawiyah et al, 2022;Khasanah et al, 2018). The mega monopoly game that was developed has been adapted to five types of disasters that often occur in various regions of Indonesia.…”
Section: Introductionmentioning
confidence: 99%
“…Pendidikan menjadi salah satu elemen kunci dan bagian integral dalam kehidupan manusia. Selain itu, pendidikan juga menjadi unsur utama dalam menciptakan individu yang berkualitas, memiliki dampak signifikan terhadap pembentukan sumber daya manusia yang mampu menentukan arah keberadaannya di masa depan (Khasanah et al, 2018). Pendidikan memberikan kesempatan untuk belajar dengan itu dapat berpeluang untuk memperoleh pengetahuan dalam berbagai bidang.…”
Section: Pendahuluanunclassified
“…Berikut ini beberapa penelitian yang relevan dengan analisis model hannafin and peck dalam pembelajaran diantaranya yaitu: Pertama, penelitian yang dilakukan oleh (Pratomo & Irawan, 2015), mengenai pengembangan media pembelajaran interaktif berbasis web menggunakan metode hannafin and peck. Kedua, penelitian (Khasanah et al, 2018) yang berfokus pada inovasi pengembangan media monopoli dengan model hannafin and peck. Ketiga, penelitian oleh (Nursafitri et al, 2023) yang bertujuan untuk mengembangkan media ular tangga untuk meningkatkan prestasi belajar pada mata Pelajaran PAI dengan menggunakan model hannafin and peck.…”
Section: Pendahuluanunclassified
“…One alternative is to use educational games. Educational games are all forms of games designed to provide learning experiences for the players [4]. One educational game media that can be used is a modified chemical ludo game.…”
Section: Introductionmentioning
confidence: 99%