Abstract:Per-pixel displacement mapping is a texture mapping technique that adds the microrelief effect to 3D surfaces without increasing the density of their corresponding meshes. This technique relies on ray tracing algorithms to find the intersection point between the viewing ray and the microrelief stored in a 2D texture called a depth map. This intersection makes it possible to deter- mine the corresponding pixel to produce an illusion of surface displacement instead of a real one. Cone tracing is one of the … Show more
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