2019
DOI: 10.23887/ijnse.v2i3.17186
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Perancangan Board Game sebagai Media Pembelajaran Keselamatan Berkendara untuk Remaja dengan Mekanik Dice Rolling

Abstract: Keselamatan adalah hal yang penting dalam berkendara tak terkecuali mengendarai kendaraan pribadi. Kurangnya pemahaman tentang keselamatan berkendara dapat menyebabkan banyak pelanggaran bahkan kecelakaan di jalan raya. Polda Metro Jaya mencatat, pengemudi yang melanggar lalu lintas dari tahun 2016-2017 mengalami tren peningkatan. Pelaku pelanggaran yang paling mendominasi adalah pengendara  motor berumur 17-30 tahun. Tujuan dari penelitian ini untuk  merancang board game “Mudik Yuk” sebagai media dalam mempel… Show more

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Cited by 5 publications
(10 citation statements)
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“…Games that 65% of students need are adventure games. The results of the analysis, students are more interested in using games (Elianta et al, 2018;Fitriyana et al, 2020). Games are able to create an atmosphere of entertainment for students, so that they can foster enthusiasm in students (Herdiansyah et al, 2019;Su & Cheng, 2013).…”
Section: Discussionmentioning
confidence: 99%
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“…Games that 65% of students need are adventure games. The results of the analysis, students are more interested in using games (Elianta et al, 2018;Fitriyana et al, 2020). Games are able to create an atmosphere of entertainment for students, so that they can foster enthusiasm in students (Herdiansyah et al, 2019;Su & Cheng, 2013).…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, ethno content can be utilized in game development so that slow learner students' self-confidence becomes better. Learning by utilizing ethno content will help students understand the material because the material is close to students (Elianta et al, 2018;Ependi et al, 2017). Teaching materials using ethno content will be more fun for students, because students feel they have discovered new things that have been near students (Ardianti et al, 2017).…”
Section: Discussionmentioning
confidence: 99%
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“…Beriringan dengan augmented reality dan virtual reality, media pembelajaran berbasis game juga tidak pernah lepas dari penelitian pengembangan yang dilakukan oleh (Elianta et al, 2019) dengan fokus pengembangan board game implementasi tata cara keselamatan dalam berkendara, (Salsabila & Setyaningrum, 2019) tentang software statistics in arctic, dan (Noor & Astutik, 2019) dengan fokus implementasi sasaran game anak usia dini.…”
Section: Pendahuluanunclassified
“…The role of games is never far apart from the interactive learning media of augmented reality and virtual reality, research-based research-based development research (RnD) with a specific focus of games in Indonesia has been implemented in various disciplines. Previous research studies include (Elianta et al, 2019) on board games on driving safety, (Salsabila & Setyaningrum, 2019) on the development of game statistics in the arctic and (Noor & Astutik, 2019) with the implementation of game learning media in early childhood.…”
Section: Introductionmentioning
confidence: 99%