In the past, humans used nature as building inspiration. Natural inspiration is translated into buildings through a trial and error process that is practically in the field to find the ideal shape that suits the natural conditions. Currently, the use of natural inspiration as an idea for the form of biomimetic architectural buildings is increasingly facilitated by increasingly sophisticated technological developments. One of the technologies currently used by biomimetic architects in designing is using computational equipment. Architects use computing equipment in the form of digital technology to facilitate the translation of design ideas, which is related to the translation of natural inspiration into building forms. Grasshopper+Rhino software is one of the software used to translate natural inspiration that has a dynamic form into a detailed model design. However in the world this software used widely for academic needs to translate natural inspiration into building designs, but in Indonesia used others software to implemented natural inspiration into technologies. So, the purpose of this paper is to determine how far the gap in the use of Grasshopper+Rhino software in Indonesia for biomimetic architecture education. The method used is descriptive quantitative by counting the design case samples using Grasshopper+Rhino software. The results show that 97% of cases in Indonesia use other software to design building technology inspired by nature. This shows that the gap between Indonesia compared to other countries about Science and Technology of Biomimetic Architecture Education.