2022
DOI: 10.1111/ases.13115
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Perceived effectiveness of an innovative mobile‐based serious game on the improvement of soft skills in minimally invasive surgical training

Abstract: Introduction Soft skills have a pertinent role for the quality and efficient outcomes in minimally invasive surgical procedures that are difficult to practice due to time constraints, limited resources, and other logistical reasons. The literature says that serious games serve as better resources for learning soft skills but needs evaluation from stakeholders. This study explores the perceived effectiveness of serious gaming intervention as a learning tool to improve communication, collaborative skills among t… Show more

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Cited by 3 publications
(2 citation statements)
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“…Serious games are increasingly used in medical education, encompassing medical theory instruction, clinical skills training, cognitive rehabilitation exercises, and patient health education. The integration of serious games into medical simulation programs is seen as a means to enhance the efficiency and effectiveness of training programs [ 15 , 16 ]. Otero-Agra et al [ 17 ] used serious games to instruct middle school students in CPR, revealing that 61.7% of participants acquired correct CPR techniques, with 93.4% achieving an average chest compression depth exceeding 50 mm.…”
Section: Introductionmentioning
confidence: 99%
“…Serious games are increasingly used in medical education, encompassing medical theory instruction, clinical skills training, cognitive rehabilitation exercises, and patient health education. The integration of serious games into medical simulation programs is seen as a means to enhance the efficiency and effectiveness of training programs [ 15 , 16 ]. Otero-Agra et al [ 17 ] used serious games to instruct middle school students in CPR, revealing that 61.7% of participants acquired correct CPR techniques, with 93.4% achieving an average chest compression depth exceeding 50 mm.…”
Section: Introductionmentioning
confidence: 99%
“…In this booming framework, and at a time when education is looking for new and inclusive languages, educational video games (also known as serious games) are postulated as a suitable alternative to contribute to the progress of education towards new methodologies, becoming an effective medium [24] for the transmission of educational content. Game-based learning has numerous advantages regarding the format itself, aligning with the course of the younger generations and improving students' engagement in the teaching process [25].…”
Section: Introductionmentioning
confidence: 99%