2019
DOI: 10.33736/ijaca.1575.2019
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Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory in Film

Abstract: In the enhancement of the advanced technology, the uncanny valley is becoming a high-stakes concern of the entertainment industry to produce good films and animations (Chaminade et al., 2007). Therefore, this study aims to analyse participants’ familiarity towards the usage of digital characters as actors. Then, this article is to convey on how the uncanny valley factors affect audience’s attention in watching films with computer graphic imagery (CGI) elements in films. The researcher has selected visual stimu… Show more

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Cited by 4 publications
(2 citation statements)
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“…Especially participants who were highly experienced with avatars rated the facial expressions of the video-recorded individual and the imitating virtual face similarly, regardless of its level of realism. Such an adaptation to virtual environments is in line with previous studies suggesting that a user's previous experience has an effect on the intensity of embodiment (Ferri et al, 2013;Liepelt et al, 2017) and is also consistent with research showing that individual affinity toward characters affects their perception in movies and games (Busselle and Bilandzic, 2012;Jeong et al, 2012;Zhang et al, 2015;Manaf et al, 2019). For the generalizability of our results, it would be worthwhile to conduct a future study on this adaptation effect with a more diverse sample, e.g., in age or culture.…”
Section: Discussion and Future Worksupporting
confidence: 90%
See 1 more Smart Citation
“…Especially participants who were highly experienced with avatars rated the facial expressions of the video-recorded individual and the imitating virtual face similarly, regardless of its level of realism. Such an adaptation to virtual environments is in line with previous studies suggesting that a user's previous experience has an effect on the intensity of embodiment (Ferri et al, 2013;Liepelt et al, 2017) and is also consistent with research showing that individual affinity toward characters affects their perception in movies and games (Busselle and Bilandzic, 2012;Jeong et al, 2012;Zhang et al, 2015;Manaf et al, 2019). For the generalizability of our results, it would be worthwhile to conduct a future study on this adaptation effect with a more diverse sample, e.g., in age or culture.…”
Section: Discussion and Future Worksupporting
confidence: 90%
“…As another aspect of behavioral realism, we thus investigate the effect of behavioral realism on perceived congruence between the physical and virtual faces. Since previous experience with avatars might have a moderating effect on this relationship (Busselle and Bilandzic, 2012;Jeong et al, 2012;Zhang et al, 2015;Manaf et al, 2019), we also examined if this experience will explain individual differences in the effect of behavioral realism on perceived congruence.…”
Section: Introductionmentioning
confidence: 99%