2022
DOI: 10.1098/rstb.2021.0456
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Perceiving distance in virtual reality: theoretical insights from contemporary technologies

Abstract: Decades of research have shown that absolute egocentric distance is underestimated in virtual environments (VEs) when compared with the real world. This finding has implications on the use of VEs for applications that require an accurate sense of absolute scale. Fortunately, this underperception of scale can be attenuated by several factors, making perception more similar to (but still not the same as) that of the real world. Here, we examine these factors as two categories: (i) experience inherent to the obse… Show more

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Cited by 34 publications
(13 citation statements)
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References 118 publications
(200 reference statements)
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“…Further, known distortions in perception of scale (size and distance) of space exist (Creem-Regehr et al, 2023;Kelly, 2022a;Renner et al, 2013), which could influence the encoding of spaces and the acquisition of spatial knowledge. Cybersickness is an additional limitation, and dropout rate in experiments due to cybersickness is a factor in VR studies of spatial navigation, especially when physical locomotion is not possible (Rebenitsch & Owen, 2016).…”
Section: Why Use Vr To Study Spatial Navigation?mentioning
confidence: 99%
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“…Further, known distortions in perception of scale (size and distance) of space exist (Creem-Regehr et al, 2023;Kelly, 2022a;Renner et al, 2013), which could influence the encoding of spaces and the acquisition of spatial knowledge. Cybersickness is an additional limitation, and dropout rate in experiments due to cybersickness is a factor in VR studies of spatial navigation, especially when physical locomotion is not possible (Rebenitsch & Owen, 2016).…”
Section: Why Use Vr To Study Spatial Navigation?mentioning
confidence: 99%
“…Recent research by Stanney et al, 2020 indicates that limited IPD ranges on HMDs may exclude up to 30% of the female population and that IPD non-fit is a significant factor in cybersickness. Additionally, both weight and FOV of HMDs are implicated in the well-known problem of distance mis-perception in VR (Creem-Regehr et al, 2023;Kelly, 2022b). Finally, proprioceptive and vestibular cues are sometimes available when moving in a virtual environment displayed through an HMD.…”
Section: Figurementioning
confidence: 99%
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“…We have already encountered one such affordance (traversability) in our discussions of robot navigation [ 104 ] and rats navigating 3D mazes [ 12 ]. And Sarah Creem-Regehr's [ 339 ] talk at our meeting focused on affordances in virtual and augmented reality.…”
Section: Human Visionmentioning
confidence: 99%
“…The concern that virtual reality doesn't reflect real-world perception is also shared by two papers in this issue. First, Creem-Regehr, Stefanucci & Bodenheimer [339] show how distances are underestimated in virtual reality, and the strategies that can be used to improve distance perception. Second, Rzepka, Hussey, Maltz, Babin, Wilcox & Culham [370] find that participants rely far more on the familiar size of objects when making distance judgements in virtual reality than they do in the real world.…”
Section: (E) Virtual Realitymentioning
confidence: 99%