2014
DOI: 10.1177/2050157914530700
|View full text |Cite
|
Sign up to set email alerts
|

Perceiving spaces through digital augmentation: An exploratory study of navigational augmented reality apps

Abstract: The study aims to explore effects of navigational augmented reality (AR) apps on the users’ perception of their surroundings, and to analyze in which ways these effects are enabled as well as limited by the performance of AR apps on currently available devices. To answer these questions, an exploratory quasi-experiment has been conducted, consisting of three groups of participants, each group differing in their method for obtaining location information as well as the frequency with which this information is co… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0
3

Year Published

2014
2014
2025
2025

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 26 publications
(15 citation statements)
references
References 12 publications
0
11
0
3
Order By: Relevance
“…While studies of locative technologies recognized their potential for subtly foregrounding certain forms of historical and geographical information alongside place (de Souza e Silva, 2013; Farman, 2013), and understood that meaning is derived from both the augmentation and the features of the place itself (Graham et al, 2013; Hofmann & Mosemghvdlishvili, 2014; Liao & Humphreys, 2015), the specific interaction order for processing and reconciling them was still largely unknown. Where some have argued that mobile media intrudes upon and detracts from people’s physical interactions (Ling, 2008), others have argued that the embodied nature of mobile media renders these binaries obsolete: “our cultural understanding of what ‘co-present’ means has been so vastly overhauled to the point that even the categories themselves become problematic” (Farman, 2013, p. 99).…”
Section: Discussionmentioning
confidence: 99%
“…While studies of locative technologies recognized their potential for subtly foregrounding certain forms of historical and geographical information alongside place (de Souza e Silva, 2013; Farman, 2013), and understood that meaning is derived from both the augmentation and the features of the place itself (Graham et al, 2013; Hofmann & Mosemghvdlishvili, 2014; Liao & Humphreys, 2015), the specific interaction order for processing and reconciling them was still largely unknown. Where some have argued that mobile media intrudes upon and detracts from people’s physical interactions (Ling, 2008), others have argued that the embodied nature of mobile media renders these binaries obsolete: “our cultural understanding of what ‘co-present’ means has been so vastly overhauled to the point that even the categories themselves become problematic” (Farman, 2013, p. 99).…”
Section: Discussionmentioning
confidence: 99%
“…Por lo que se refiere a la motivación que despierta en los estudiantes la participación en experiencias de interacción con ob-jetos de RA, señalar que es altamente significativa indicando los estudiantes que les llama la atención, que les muestra confianza y relevancia la interacción con ellos, y que al mismo tiempo despierta satisfacción. Tales hallazgos están en consonancia con los alcanzados en otros trabajos (Bressler y Bodzin, 2013;Kamarainen, Metcalf, Grotzer, Browne, Mazzuca, Tutwiler y Dede, 2013;Di Serio, Ibáñez y Delgado, 2013;Cubillo et al, 2014;Hofmann y Mosemghvdlishvili, 2014;Cózar et al, 2015).…”
Section: Discusión Conclusiones Y Líneas Futuras De Investigaciónunclassified
“…Para ello, vamos a presentar una tabla en la que planteamos algunos elementos comunes que comparten varios autores, en la columna izquierda queda recogida la afirmación realizada por varios estudios y en la columna derecha los autores que la han realizado. Bower et al, 2014;Fowler, 2015;Rasimah et al, 2011. Despierta altos niveles de satisfacción. Cabero, García y Arroyo, 2016;Fonseca, Redondo y Valls, 2016;Han, Jo, Hyun y So, 2015;Hsu, Lin y Yang, 2017;Pérez-López, 2015 Afirmación realizada…”
Section: Resultsunclassified
“…Sin dejar de reconocer que uno de los problemas que tenemos actualmente para la incorporación de estas tecnologías es la falta de investigaciones (Alkhattabi, 2017;Bacca, Baldiris, Fabregat, Graf y Kinshuk, 2014;Bates, 2017;Bower, Howe, McCredie, Robinson y Grover, 2014;Cheng y Tsai, 2013; Di Serio, Ibañez y Delgado, 2013; Kim y Ke, 2016; Lin, Been-Lirn, Wang y Tsa, 2013; Nielsen, Brandt y Swensen, 2016; Saidin, Halim y Yahaya, 2015; Wang, Jeong, Love y Kang, 2013; Wu, Chang y Liang, 2013) y de modelos conceptuales para su incorporación a la enseñanza (Bower et al, 2014;Rasimah, Ahmad y Zaman, 2011), debemos asumir que últimamente se están formulando propuestas a partir de la combinación de diferentes enfoques pedagógicos y teorías de aprendizaje, tales como: el constructivista, experiencial, basado en problemas, situado, inductivo, y el basado en juegos (Bower et al, 2014;Fowler, 2015;Rasimah et al, 2011;Tarng, y Ou, 2012). Dichos estudios están apuntando principios tanto para el diseño de los objetos de aprendizaje como para la búsqueda de estrategias de utilización.…”
Section: Conclusiónunclassified