2000
DOI: 10.1109/2945.895880
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Perception-based fast rendering and antialiasing of walkthrough sequences

Abstract: AbstractÐIn this paper, we consider accelerated rendering of high quality walkthrough animation sequences along predefined paths. To improve rendering performance, we use a combination of a hybrid ray tracing and Image-Based Rendering (IBR) technique and a novel perception-based antialiasing technique. In our rendering solution, we derive as many pixels as possible using inexpensive IBR techniques without affecting the animation quality. A perception-based spatiotemporal Animation Quality Metric (AQM) is used … Show more

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Cited by 22 publications
(17 citation statements)
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References 37 publications
(81 reference statements)
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“…We replace IBR-derived pixels in such regions with raytraced pixels. The replacement is performed when the PF velocity is below a specified threshold value, which we estimated in subjective and objective (using the AQM) experiments [21]. In typical animations, usually only a few percent of the pixels are replaced, unless the camera motion is very slow.…”
Section: Static Environmentswalkthrough Animationmentioning
confidence: 99%
See 3 more Smart Citations
“…We replace IBR-derived pixels in such regions with raytraced pixels. The replacement is performed when the PF velocity is below a specified threshold value, which we estimated in subjective and objective (using the AQM) experiments [21]. In typical animations, usually only a few percent of the pixels are replaced, unless the camera motion is very slow.…”
Section: Static Environmentswalkthrough Animationmentioning
confidence: 99%
“…(a) Mask out from È Å Ô pixels with low PF values (in [21] we discuss experimental derivation of the PF threshold value used for such masking).…”
Section: Adaptive Refinement Of Keyframe Placementmentioning
confidence: 99%
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“…It is basically to restore the edges affected by thresholding, tone mapping or gamma correction etc. Initially antialiasising techniques were mainly concerned with graphics hardware and extensive oversampling which was handled through prefilter convolution [5], it uses the general shading method texture mapping and complex illumination. The combination of ray tracing and Image based Rendering technique is used to present a new way of antialiasing [6].…”
Section: Introductionmentioning
confidence: 99%