2012
DOI: 10.1007/978-3-642-34710-8_11
|View full text |Cite
|
Sign up to set email alerts
|

Perception of Complex Emotional Body Language of a Virtual Character

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
7
0

Year Published

2013
2013
2019
2019

Publication Types

Select...
3
2
2

Relationship

1
6

Authors

Journals

citations
Cited by 10 publications
(7 citation statements)
references
References 11 publications
0
7
0
Order By: Relevance
“…Sawada et al [2003] found that dancers varied the speed, force, and directness of their arm movements when conveying joy, sadness, and anger. Recent work [Ennis and Egges 2012] investigated the use of complex emotional body language on a virtual character and observed that negative emotions are better recognizable.…”
Section: Related Workmentioning
confidence: 99%
“…Sawada et al [2003] found that dancers varied the speed, force, and directness of their arm movements when conveying joy, sadness, and anger. Recent work [Ennis and Egges 2012] investigated the use of complex emotional body language on a virtual character and observed that negative emotions are better recognizable.…”
Section: Related Workmentioning
confidence: 99%
“…In order to ensure that the emotions conveyed by the virtual character are interpreted as intended, a number of studies on the perception of emotion through body motion have been carried out, with conversing virtual characters as the stimuli. We have found that some complex and subtle body motions are difficult to convey through body motion alone, and so have highlighted the importance of the appropriate combination of facial and body motions [EE12]. The literature suggests that the combination of facial and body motions does increase the perception of expressiveness of such emotions on video game characters ( Figure 6).…”
Section: The Animation Modulementioning
confidence: 98%
“…We have found that some complex and subtle body motions are difficult to convey through body motion alone, and so have highlighted the importance of the appropriate combination of facial and body motions [EE12]. The literature suggests that the combination of facial and body motions does increase the perception of expressiveness of such emotions on video game characters ( Figure 6).…”
Section: The Animation Modulementioning
confidence: 98%