2004
DOI: 10.1145/1015706.1015710
|View full text |Cite
|
Sign up to set email alerts
|

Perceptual audio rendering of complex virtual environments

Abstract: Figure 1: Left, an overview of a test virtual environment, containing 174 sound sources. All vehicles are moving. Mid-left, the magenta dots indicate the locations of the sound sources while the red sphere represents the listener. Notice that the train and the river are extended sources modeled by collections of point sources. Mid-right, ray-paths from the sources to the listener. Paths in red correspond to the perceptually masked sound sources. Right, the blue boxes are clusters of sound sources with the repr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
95
0
1

Year Published

2007
2007
2024
2024

Publication Types

Select...
4
3
3

Relationship

0
10

Authors

Journals

citations
Cited by 102 publications
(96 citation statements)
references
References 15 publications
0
95
0
1
Order By: Relevance
“…Such an approach would enable end users to experience strategic noise mapping results in a manner akin to that of an online gaming experience (see Drettakis et al 2007;Tsingos et al 2003). In this way, the end user is able to negotiate the urban environment and experience changes in environmental noise in a more realistic fashion.…”
Section: Public Disseminationmentioning
confidence: 99%
“…Such an approach would enable end users to experience strategic noise mapping results in a manner akin to that of an online gaming experience (see Drettakis et al 2007;Tsingos et al 2003). In this way, the end user is able to negotiate the urban environment and experience changes in environmental noise in a more realistic fashion.…”
Section: Public Disseminationmentioning
confidence: 99%
“…Similarly, perceptual factors were considered in some research on audio rendering [24,36,49]. However, these methods focus on a single modality and the factors influencing that modality.…”
Section: Auditory-visual Cross-modal Interaction Research In Computermentioning
confidence: 99%
“…All users hear each other at all times, as in a typical audio conference. Other CVEs use much more realistic audio, such as the binaural sound system used by Tsingos et al [18] in which a user wearing headphones can pinpoint the source of each sound. The advantage of RAT style audio is that users can continue communicating wherever they are in the environment.…”
Section: Performingmentioning
confidence: 99%