2013
DOI: 10.1111/cgf.12001
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Perceptual Metrics for Static and Dynamic Triangle Meshes

Abstract: Almost all mesh processing procedures cause some more or less visible changes in the appearance of objects represented by polygonal meshes. In many cases, such as mesh watermarking, simplification or lossy compression, the objective is to make the change in appearance negligible, or as small as possible, given some other constraints. Measuring the amount of distortion requires taking into account the final purpose of the data. In many applications, the final consumer of the data is a human observer, and theref… Show more

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Cited by 95 publications
(80 citation statements)
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“…Image-based solutions, on the other hand, work in 2D image space, and use rendered images to estimate the quality of the given mesh. Several quality metrics have been proposed; [6], [12], and [28] present surveys on the recently proposed 3D quality metrics.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Image-based solutions, on the other hand, work in 2D image space, and use rendered images to estimate the quality of the given mesh. Several quality metrics have been proposed; [6], [12], and [28] present surveys on the recently proposed 3D quality metrics.…”
Section: Related Workmentioning
confidence: 99%
“…The metric is based on the idea that perception of distortion is related to local and relative changes rather than global and absolute changes [12]. The spatial part of the error metric is obtained by computing the standard deviation of relative edge lengths within a topological neighborhood of each vertex.…”
Section: Model-based Perceptual Metricsmentioning
confidence: 99%
“…Common approaches include minimising local surface distortion based on error metrics [10], preserving salient regions that stand out from their surrounding context [20], and applying perceptual principles [6]. However, texture maps are popular to involve in object modelling for the sake of improving realism, taking the responsibility for modelling most of the object details and letting mesh geometry focus on modelling object shapes.…”
Section: Introductionmentioning
confidence: 99%
“…It is common that 3D meshes undergo some lossy operations like simplification, compression and watermarking. Since the end users are often human beings, it is thus important to derive metrics that can faithfully evaluate the perceptual distortions introduced by such operations [1]. Classical metrics of simple geometric distances (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Classical metrics of simple geometric distances (e.g. root mean squared error and Hausdorff distance) [2,3] have been demonstrated not relevant to human visual perception and thus fail to predict the visual difference between a pair of reference and deformed meshes [1].…”
Section: Introductionmentioning
confidence: 99%