2014
DOI: 10.1007/978-3-642-54830-7_14
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Perfect-Information Stochastic Mean-Payoff Parity Games

Abstract: The theory of graph games is the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic processes, we use 2 1 2 -player games where some transitions of the game graph are controlled by two adversarial players, the System and the Environment, and the other transitions are determined probabilistically. We consider 2 1 2 -player games where the objective of the System is the conjunction of a qualitative objective (specified as a parity condition) and a quantitative objective (… Show more

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Cited by 11 publications
(11 citation statements)
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“…We believe that our techniques can be adapted to also produce optimal strategies for both players (i.e., the strategies that secure the value that we show how to compute). Another direction for future work is improving the complexity of solving stochastic mean-payoff parity games [5].…”
Section: Resultsmentioning
confidence: 99%
“…We believe that our techniques can be adapted to also produce optimal strategies for both players (i.e., the strategies that secure the value that we show how to compute). Another direction for future work is improving the complexity of solving stochastic mean-payoff parity games [5].…”
Section: Resultsmentioning
confidence: 99%
“…We showed that several almost-sure problems for combined energy-parity objectives in simple stochastic games are in NP ∩ coNP. No pseudo-polynomial algorithm is known (just like for stochastic mean-payoff parity games [20]). All these problems subsume (stochastic) parity games, by setting all rewards to 0.…”
Section: Discussionmentioning
confidence: 99%
“…Stochastic mean-payoff parity games were studied in [20], where it was shown that they can be solved in NP ∩ coNP. However, this does not imply a solution for stochastic energy-parity games, since, unlike in the non-stochastic case [16], there is no known reduction from energy-parity to mean-payoff parity in stochastic games.…”
Section: Introductionmentioning
confidence: 99%
“…Illustration. In the example of Figure 4, a solution to the linear program gives for instance f 1 = 1 16 and f 3 = 7 16 , which corresponds to a randomized memoryless strategy that chooses from s 1 to go to s 2 with probability 1 1+7 = 1 8 and to go to {s 3 , s 4 } with probability 7 1+7 = 7 8 . This strategy satisfies the conjunction of mean-payoff objectives with probability 1 (it ensures that the long-run average of the rewards is 1 32 ≥ 0 in both dimensions).…”
Section: Generalized Mean-payoff Objectives Under Finitememory In Mdpsmentioning
confidence: 99%