Abstract:Online games are more and more popular, resulting in an increasing share in the Internet traffic. These games generate a huge number of packets with typically small payloads, which overloads the network and deteriorates its efficiency. To mitigate these problems, it was proposed to use the tunnelling, compression and multiplexing (TCM) technique. Even though it was claimed via a set of emulations that this technique would enhance the network performance, there were no theoretical nor simulation studies to demo… Show more
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