2016
DOI: 10.1016/j.chb.2016.02.047
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Performance on the traditional and the touch screen, tablet versions of the Corsi Block and the Tower of Hanoi tasks

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Cited by 39 publications
(16 citation statements)
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“…However, on top of the 6-month gap between the two tests, previous research has noted the absence of any learning-effect when Corsi is repeated from traditional versions to e-Corsi [ 106 , 107 ]. Nor are there any differences between Corsi administered face-to-face in laboratory settings or via the use of e-Corsi [ 108 ]. If anything, Claessen et al [ 109 ] observed results where traditional Corsi-forward reproduction resulted in higher accuracy compared to e-Corsi.…”
Section: Discussionmentioning
confidence: 99%
“…However, on top of the 6-month gap between the two tests, previous research has noted the absence of any learning-effect when Corsi is repeated from traditional versions to e-Corsi [ 106 , 107 ]. Nor are there any differences between Corsi administered face-to-face in laboratory settings or via the use of e-Corsi [ 108 ]. If anything, Claessen et al [ 109 ] observed results where traditional Corsi-forward reproduction resulted in higher accuracy compared to e-Corsi.…”
Section: Discussionmentioning
confidence: 99%
“…Due to the need of alternate ecological mechanisms supporting an early diagnosis of cognitive impairment, the scientific literature discusses several approaches such as the digitalization of classical tests ( Robinson & Brewer, 2016 ), the introduction of game-inspired design approaches (e.g., rewards, challenges, simulated environments) ( Tong & Chignell, 2014 ) and the implementation of technology-based solutions (e.g., immersive 3D environments, virtual reality, online interactive software applications) ( Parsons et al, 2004 ; Banville et al., 2010 ; Beck et al., 2010 ; Plancher et al, 2012 ; Nolin et al, 2013 ; Nolin et al, 2016 ; Nori et al, 2015 ; Iriarte et al, 2016 ), among others. The proposal discussed in this paper relies on the use of gamification techniques, machine learning and the introduction of digital touch devices.…”
Section: Introductionmentioning
confidence: 99%
“…Due to the need of alternate ecological mechanisms supporting an early diagnosis of cognitive impairment, the scientific literature discusses several approaches such as the digitalization of classical tests (Robinson & Brewer, 2016), the introduction of game-inspired design approaches (e.g., rewards, challenges, simulated environments) (Tong & Chignell, 2014) and the implementation of technology-based solutions (e.g., immersive 3D environments, virtual reality, online interactive software applications) (Parsons et al, 2004;F. et al, 2010;L.…”
Section: Introductionmentioning
confidence: 99%