2018
DOI: 10.29238/sanitasi.v10i2.871
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Permainan Kartu Pilah sebagai Media Promosi Kesehatan terhadap Pengetahuan dan Praktik Pemilahan Sampah pada Santri Remaja di Pondok Pesantren Krapyak

Abstract: Waste sorting has to be implemented at initial waste generators/producers, including schools, such as islamic boarding school (IBS) or pesantren. Most of students in Krapyak IBS have low knowledge and inappropriate practice of waste sorting. One of the efforts to overcome this problem is by conducting health promotion. This research was aimed to know the effect of sortingcard game as the media of health promotion towards Krapyak IBS students’ knowledge and practice on waste sorting. The study was a quasi-exper… Show more

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“…Several studies have reported the game method to increase students' knowledge. Threedimensional box games can increase students' waste sorting knowledge by around 5.13% (Munthe, 2020), sorting card games can increase students' knowledge by 55.14% (Dzakirotillah et al, 2018), and TTG can increase by around 56.34% (Aini, 2020). Compared to the previous game, the LCG method can improve students' knowledge better (135.45%).…”
Section: Lcgmentioning
confidence: 99%
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“…Several studies have reported the game method to increase students' knowledge. Threedimensional box games can increase students' waste sorting knowledge by around 5.13% (Munthe, 2020), sorting card games can increase students' knowledge by 55.14% (Dzakirotillah et al, 2018), and TTG can increase by around 56.34% (Aini, 2020). Compared to the previous game, the LCG method can improve students' knowledge better (135.45%).…”
Section: Lcgmentioning
confidence: 99%
“…According to Gunn & McCallum (2005), games are another way to help students learn. Knowledge alone is not enough to motivate individuals to change their behavior, but a strong positive attitude will maintain certain behaviors in the long term (Dzakirotillah et al, 2018;Mustafa & Yusoff, 2011). According to Adeolu et al (2014), every activity must begin with adequate knowledge, which will drive attitude change.…”
Section: Lcgmentioning
confidence: 99%
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