2022
DOI: 10.22460/jpmi.v5i2.10288
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Persepsi Siswa Terhadap Penggunaan Game Edukasi Digital Pada Pembelajaran Matematika

Abstract: This paper examined the students’ view on advantages of using digital educational game in learning mathematics. The background of this paper is the appearance of people perception phenomenon about the negative effect of using games for learning. The method of this paper conducted descriptive qualitative design for the questionnaire and interview as the instruments. The data analysis technique used is the Miles and Huberman model (Analysis Interactive Model). This paper was conducted at Vocational High School f… Show more

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Cited by 9 publications
(8 citation statements)
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“…Previous research findings reveal that project-based assessment is important to apply to students because it can measure problem-solving abilities (Sukmasari & Rosana, 2017;Widiartana et al, 2015). Other findings also reveal that mathematics learning must be innovative so that it can improve students' abilities (Datreni, 2022;Hendrawan & Marlina, 2022;Sutrisno, 2022). A contextual approach can improve student learning outcomes significantly (Masalubu, 2018;Suarjana et al, 2017).…”
Section: Introductionmentioning
confidence: 93%
“…Previous research findings reveal that project-based assessment is important to apply to students because it can measure problem-solving abilities (Sukmasari & Rosana, 2017;Widiartana et al, 2015). Other findings also reveal that mathematics learning must be innovative so that it can improve students' abilities (Datreni, 2022;Hendrawan & Marlina, 2022;Sutrisno, 2022). A contextual approach can improve student learning outcomes significantly (Masalubu, 2018;Suarjana et al, 2017).…”
Section: Introductionmentioning
confidence: 93%
“…Permainan edukasi adalah salah satu bentuk inovasi dalam dunia permainan mobile. Maka dari itu guru harus terus berdaptasi dengan perkembangan teknologi dan memanfaatkan media pembelajaran bebentuk game edukasi sebagai salah satu contohnya (Hendrawan & Marlina, 2022).…”
Section: Pendahuluanunclassified
“…Dengan penggunaan jari dalam menghitung seperti halnya mereka melakukan permainan yang menyebabkan anak menganggap belajar matematika hanyalah sebuah permainan. Hal ini dikuatkan oleh penelitian yang menyatakan bahwa media tambahan berupa game edukasi berbasis teknologi menyebabkan pembelajaran akan lebih tertarik dan adaptif dalam pembelajaran matematika yang diberikan guru [8]. Hal ini dikuatkan penelitian sebelumnya yang menyatakan bahwa menunjukkan bahwa pembelajaran matematika realistik dan kontekstual dapat mengasah kemampuan siswa dalam hal sosiomatematika yang berbasis kearifan lokal [9].…”
Section: Pendahuluanunclassified