1996
DOI: 10.1007/bf02248674
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Person perception effects of computer-simulated male and female head movement

Abstract: Sixteen male and sixteen female student observers were shown computer-simulated sequences of male and female head movement based on time-series protocols of real-life interactions and were asked to rate their impressions of the computer actors on the screen. While in one experimental condition the sex of the movement origin matched the sex of the computer model, the movement protocols were exchanged in the second condition. Impression formation effects were analyzed in a three-factorial ANOVA design, with the … Show more

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Cited by 32 publications
(18 citation statements)
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“…Regarding HR deceleration, we looked at the trend from 0 to 6 s. Regarding behavioral measures, we looked at cooperation rate, i.e., the number of times participants cooperated over all rounds. Regarding subjective measures, we included the person perception scale (Bente et al, 1994), which consists of pairs of words that measure people's impressions of the agents -for example, likable-dislikable, kindcruel, and friendly-unfriendly.…”
Section: Methodsmentioning
confidence: 99%
“…Regarding HR deceleration, we looked at the trend from 0 to 6 s. Regarding behavioral measures, we looked at cooperation rate, i.e., the number of times participants cooperated over all rounds. Regarding subjective measures, we included the person perception scale (Bente et al, 1994), which consists of pairs of words that measure people's impressions of the agents -for example, likable-dislikable, kindcruel, and friendly-unfriendly.…”
Section: Methodsmentioning
confidence: 99%
“…To infer warmth and competence attributions from social perception, we compiled a 5-point semantic differential containing 25 adjective pairs designed to assess a broad range of interpersonal attributes (Bente et al, 1996;von der Pütten et al, 2010). Behavioral trust was measured using the number of tokens participants are willing to exchange in the give-some dilemma (1 − 5).…”
Section: Measurementmentioning
confidence: 99%
“…skin color, facial features, clothing) and thus are likely to activate particular stereotypes (see Bargh, Chen, & Burrows, 1996;Chen & Bargh, 1997) which could contaminate the effects of nonverbal cues. To escape from this dilemma we have suggested to employ computer-animations of neutral artificial characters instead of videos (Bente, 1989;Bente, Feist, & Elder, 1996). As revealed through earlier studies, character animations are able to accurately reproduce video recorded nonverbal behavior in its spatial details and subtle dynamics (Bente, Krämer, & Petersen, 2002; and to induce social impressions comparable to the original video sequences they are based on .…”
Section: Introductionmentioning
confidence: 95%