1987
DOI: 10.1016/0092-6566(87)90008-0
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Personality factors, subject gender, and the effects of aggressive video games on aggression in adolescents

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Cited by 84 publications
(38 citation statements)
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“…Thus, hostile attributional bias appears to be influenced more by the personality variable of trait hostility than by short-term exposure to comic book violence. This finding is consistent with previous research showing that personality variables may be stronger predictors of violent thoughts and behaviors than short-term exposure to media violence (Anderson, 1997;Walker & Morley, 1991;Winkel, Novak & Hopson, 1987). However, additional research is necessary to see if long-term exposure to comic books will increase their relative influence on hostile attributional bias, as compared to trait hostility.…”
Section: Discussion Preliminary Analysessupporting
confidence: 91%
“…Thus, hostile attributional bias appears to be influenced more by the personality variable of trait hostility than by short-term exposure to comic book violence. This finding is consistent with previous research showing that personality variables may be stronger predictors of violent thoughts and behaviors than short-term exposure to media violence (Anderson, 1997;Walker & Morley, 1991;Winkel, Novak & Hopson, 1987). However, additional research is necessary to see if long-term exposure to comic books will increase their relative influence on hostile attributional bias, as compared to trait hostility.…”
Section: Discussion Preliminary Analysessupporting
confidence: 91%
“…Two additional experimental studies of violent video games and aggression found no effect of violence (Graybill, Strawniak, Hunter, & O'Leary, 1987;Winkel, Novak, & Hopson, 1987). Interestingly, of the six video game studies reviewed here, only the Graybill et al (1987) study used games pretested and selected to be similar on a number ofdimensions (e.g., difficulty, excitement, enjoyment).…”
Section: Video Games and Aggression: Experimental Workmentioning
confidence: 99%
“…[16][17][18] Collectively these studies reinforce that game-play increases the propensity to behaviorally aggress. Given the inappropriateness of broad behavioral measures for adult samples, 19 the question of which psychological mechanism might explain the propensity of computer games to engender aggression is unanswerable on the basis of any of the aformentioned behavioral data.…”
Section: Introduction Ementioning
confidence: 99%