ability have been developed, investigating participants' perceptions of the level of detail, clarity, vividness, etc. of an image they have constructed and the ease with which they can construct or maintain that image (McAvinue and Robertson 2007). One such measure, for example, is employed by Green et al. (2008), who solicit self-assessment through responses to a multi-item scale, drawing some items from Paivio's Individual Differences Questionnaire (1971). One item in this questionnaire, for example, is "I can close my eyes and easily picture a scene I have experienced" (Green et al. 2008, 526). Other investigations explore brain area activation during imagery construction (e.g. Just et al. 2004). However, the perspective from which the image is visualised (e.g. from above, close up, etc.) has not been a significant part of previous studies of mental imagery ability. The ability to create mental images in response to reading text, specifically (as opposed to listening to verbal cues, or recalling memories, etc.), has also not been focussed upon, and so relationships between particular textual cues and mental images constructed in response remain under-explored. Mental imagery evoked during reading, specifically, has previously been investigated as a facet or measure of immersion, absorption or transportation (Gerrig 1993; Esrock 1994; Green et al. 2008; Kuijpers et al. 2014). For example, for Green et al., transportation into a storyworld "entails imagery, emotional response, and attentional focus" (2008, 512) and Kuijpers et al. argue that the construction of mental imagery when reading "can aid a deeper immersion into the story world" (2014, 92). Green and Brock's (2000) influential Transportation Scale measures the degree to which the reader feels involved in the story, how far the real world intrudes upon their reading experience, the emotional effect of the story upon the reader, and, significantly, their construction of mental imagery in the process of reading the story (Sanford and Emmott 2012, 244). Similarly, mental imagery is included by Kuijpers et al. (2014) as one of four factors of storyworld absorption, alongside attention, transportation, and emotional engagement. Absorption and/or transportation in reading or gaming experiences may be impacted upon by predispositions and personality traits such as openness to experience (one of the traits within the Five Factor Model, e.g. Goldberg 1981), need for cognition, and other predispositions. Different measures of such predispositions have been developed. For example, Dal Cin et al. (2004) use a transportation scale to measure the predisposition to be transported into a storyworld, and Witmer and Singer (1998) use the Immersive Tendency Questionnaire to gauge the predisposition to be transported into the storyworld of a video game (Kuijpers et al. 2019). Need for cognition is "the tendency to enjoy and engage in effortful cognitive activity" (Green et al. 2008, 518) and is usually measured through self-assessment in response to dedicated multi-item sca...