2022
DOI: 10.3390/electronics11101586
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Personalized Virtual Reality Environments for Intervention with People with Disability

Abstract: Background: Virtual reality (VR) is a technological resource that allows the generation of an environment of great realism while achieving user immersion. The purpose of this project is to use VR as a complementary tool in the rehabilitation process of people with physical and cognitive disabilities. An approach based on performing activities of daily living is proposed. Methods: Through joint work between health and IT professionals, the VR scenarios and skills to be trained are defined. We organized discussi… Show more

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Cited by 8 publications
(4 citation statements)
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“…The IntARSI project leverages multisensory immersive solutions to accommodate diverse audience needs and emotions [20]. WalkinVR pioneers accessibility in virtual reality, allowing mobility-impaired users to engage in virtual reality games [21]. The user-centric ArkaeVision project offers virtual representations, utilizing a 3D environment to generate inclusive and customizable cultural experiences [22].…”
Section: Related Framework For Designing Inclusive Digital Cultural H...mentioning
confidence: 99%
“…The IntARSI project leverages multisensory immersive solutions to accommodate diverse audience needs and emotions [20]. WalkinVR pioneers accessibility in virtual reality, allowing mobility-impaired users to engage in virtual reality games [21]. The user-centric ArkaeVision project offers virtual representations, utilizing a 3D environment to generate inclusive and customizable cultural experiences [22].…”
Section: Related Framework For Designing Inclusive Digital Cultural H...mentioning
confidence: 99%
“…In addition, trainers can develop virtual scenarios considering the skills to be taught by the subjects according to their abilities and needs. For instance, they can present social scenarios for developing daily living skills for people with autism [46].…”
Section: Benefits Of Vr Environments In Special Educationmentioning
confidence: 99%
“…For instance, a study investigated a custom-built VR program to foster empathy in disability workers by immersing them in the first-person perspective of having an intellectual disability [27]. While there is a significant number of studies related to use with clients of disability support organizations [28][29][30][31][32], our study does focus on staff training.…”
Section: Introductionmentioning
confidence: 99%