Proceedings Ninth IEEE International Conference on Computer Vision 2003
DOI: 10.1109/iccv.2003.1238433
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"Perspective shape from shading" and viscosity solutions

Abstract: This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a pinhole camera model (performing a perspective projection). Our approach is based upon the notion of viscosity solutions of HamiltonJacobi equations. This approach allows us to naturally deal with nonsmooth solutions and provides a mathematical framework for proving correctness of our algorithms. Our work extends previous work in the area in three aspects. First, it models the camera as a pinhole whereas most a… Show more

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Cited by 94 publications
(102 citation statements)
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“…for realistic imagery. However, recently, more realistic concepts such as perspective cameras [14,15,21] and nonLambertian reflectance models [3,19] found their way into research and led to considerable progress in the field. In particular, considering more realistic camera models and more realistic reflectance models combined with a physically motivated light attenuation term [15] turned out to be useful from both a theoretical and practical viewpoint [2,25].…”
Section: Introductionmentioning
confidence: 99%
“…for realistic imagery. However, recently, more realistic concepts such as perspective cameras [14,15,21] and nonLambertian reflectance models [3,19] found their way into research and led to considerable progress in the field. In particular, considering more realistic camera models and more realistic reflectance models combined with a physically motivated light attenuation term [15] turned out to be useful from both a theoretical and practical viewpoint [2,25].…”
Section: Introductionmentioning
confidence: 99%
“…However, their method does not work for saddle (shoulder) points, which is a serious limitation. Prados and Faugeras [12] assumed that boundary conditions as well as heights at singular points were given, but these data are generally inaccessible. Their recent work [13] considered the effect of the distance between the light source and the surface and a monotonous scheme was obtained.…”
Section: Discussionmentioning
confidence: 99%
“…When comparing the perspective Fast Marching method with the perspective algorithm of [14], perspective Fast Marching has a prominent advantage of runtime. In [14], the famous synthetic Vase image without noise required about 1000 iterations to recover and about 2000 iterations when synthetic noise was added; a synthetic Mozart face image required about 4000 iterations (without noise).…”
Section: Comparative Evaluationmentioning
confidence: 99%
“…Recently, [20] and [14] suggested the use of a perspective projection model. Both papers introduced the perspective image irradiance equation simultaneously.…”
Section: Introductionmentioning
confidence: 99%
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