“…Similarly, these realistic behaviors can also influence training, and several authors have already used VR as a tool for training and rehearsal in medical situations (Seymour et al, 2002;von Websky et al, 2013), disaster relief training (Farra et al, 2013), and other skill trainings related to motor control (Kishore et al, 2014;Padrao et al, 2016). However, while VR may be an excellent approach for isolated training, it is increasingly complex to use for collaborative training or faceto-face setups (Churchill and Snowdon, 1998;Monahan et al, 2008;Bourdin et al, 2013;Gonzalez-Franco et al, 2015). In such scenarios, systems require several computers, complex network synchronization, and labor-intensive application development.…”