2018
DOI: 10.22260/isarc2018/0167
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Persuasive Effects of Immersion in Virtual Environments for Measuring Pro-Environmental Behaviors

Abstract: In this study, we investigated the effects of immersive vs. non-immersive virtual environment (VE) platforms (i.e., head mounted display (HMD) vs. laptop PC) on compliance with pro-environmental behaviors. We performed a detailed analysis of the effects of these VE platforms on other variables, such as task performance, sense of presence, and simulator sickness. We also explored the factors, such as participants' gender and immersive tendency that could have influenced the effects of VE platforms. In a between… Show more

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Cited by 16 publications
(19 citation statements)
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“…in the experience of low-vs. high-quality simulation (Juan et al, 2018), in cognitive abilities as information recognition and retrieval as well as cognitive load during the simulation (Roettl and Terlutter, 2018), and in sense of presence and performance (Khashe et al, 2018). Rangelova and Marsden (2018) also found no significant gender differences in enjoyment and interest of the simulation.…”
Section: Resultsmentioning
confidence: 97%
“…in the experience of low-vs. high-quality simulation (Juan et al, 2018), in cognitive abilities as information recognition and retrieval as well as cognitive load during the simulation (Roettl and Terlutter, 2018), and in sense of presence and performance (Khashe et al, 2018). Rangelova and Marsden (2018) also found no significant gender differences in enjoyment and interest of the simulation.…”
Section: Resultsmentioning
confidence: 97%
“…For example, Heydarian et al (2015a) used immersive virtual environments to collect data on behaviours and preferences of occupants in relation to lighting conditions and so evaluating design options aiming to both meet their lighting preferences and, at the same time, increase the energy efficiency of the building. Saeidi et al (2015) also investigated the effectiveness of immersive virtual environments to be used as a tool to collect data on the behaviour of the occupants during the design stage and to align the design proposal to their needs and preferences (Khashe et al, 2018). Saeidi et al (2018) develop a spatial-temporal event-driven modelling approach that include the use of immersive virtual environments as a viable tool to observe the behaviour of occupants in design proposals and generate data to support predictive models related to the building energy performance.…”
Section: Immersive Virtual Reality In Usability-focused Design Reviewsmentioning
confidence: 99%
“…2014; W , 2002). Furthermore, motion sickness, novelty effect and previous user experience with VR systems also affect the result of the design review (Liu, 2017;Khashe et al, 2018).…”
Section: Research Gap and Scope Of The Studymentioning
confidence: 99%
See 1 more Smart Citation
“…Furthermore, the smart desk would also go beyond traditional work in this area. Our novel recent work shows that imbuing machines with relational features can increase acceptance of a system's suggestions in an office context (Khashe et al, 2017(Khashe et al, , 2018a. To the extent possible based on the interface, the smart desk will also use relational features to increase acceptance.…”
Section: User Interactionmentioning
confidence: 99%