2018
DOI: 10.1063/1.5042929
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Persuasive-universal design model for creating user experience in product to solve behavior problems

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Cited by 7 publications
(4 citation statements)
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“…The results suggested that general occupational training should be considered for all nurses regardless of their previous clinical experiences. In addition, it was commonly recognized that encountering similar patients would help to improve the recognition of the importance of occupational protection and the implementation of appropriate measures [ 14 , 15 ]. However, based on the results of our study, there was no significant difference in knowledge of the disease between nurses who had or had not cared for COVID-19 patients.…”
Section: Discussionmentioning
confidence: 99%
“…The results suggested that general occupational training should be considered for all nurses regardless of their previous clinical experiences. In addition, it was commonly recognized that encountering similar patients would help to improve the recognition of the importance of occupational protection and the implementation of appropriate measures [ 14 , 15 ]. However, based on the results of our study, there was no significant difference in knowledge of the disease between nurses who had or had not cared for COVID-19 patients.…”
Section: Discussionmentioning
confidence: 99%
“…Menurut Theopilus, Yogasara, dan Octavia [13], User experience (UX) berhubungan dengan pengalaman apa yang dirasakan oleh pengguna saat menggunakan produk tertentu. Kemampuan produk untuk menghasilkan UX yang positif dapat dihasilkan melalui segala aspek yang terdapat dalam produk, seperti aspek fungsional (fitur, konten, kemampuan produk), aspek ergonomi (kemudahan pemakaian produk, ukuran produk, interaksi) maupun aspek estetika (tampilan produk, warna, bentuk, grafis).…”
Section: User Experienceunclassified
“…Should any of the three not be present, a behavior will not be enacted. Additionally, each factor has its own set of elements (Theopilus et al 2018 Therapeutic Persuasiveness. Therapeutic Persuasiveness describes the manner of which a product or system is made to help persuade its users to positively alter their behavior (Baumel et al 2017).…”
Section: Figure 2 Phases Of Persuasive System Designmentioning
confidence: 99%
“…): motivation -pleasure or pain, hope or fear, and acceptance or rejection; ability -factors of simplicity (time, money, physical effort, brain cycles, social deviance, and nonroutine); and trigger -spark, facilitator, and signal. The following figure, acquired from(Theopilus et al 2018), illustrates the behavioral model. Only 2(de Toledo et al 2018;Alpay et al 2019) of the 3 studies implementing FBM feature results that relate to the model.…”
mentioning
confidence: 99%