Proceedings of the XVIII International Conference on Human Computer Interaction 2017
DOI: 10.1145/3123818.3123832
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Pervasive games

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Cited by 16 publications
(2 citation statements)
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“…In our study sample, Wizards Unite players often played together with family and friends, and they exerted a rather high level of physical activity. The social component is among the most important success factors of current pervasive games (Arango-López et al 2017). This provides the basis for possible training effects of AR-based games, as already described by Laato et al (2019).…”
Section: Target Groups and Players' Motivationsmentioning
confidence: 80%
See 1 more Smart Citation
“…In our study sample, Wizards Unite players often played together with family and friends, and they exerted a rather high level of physical activity. The social component is among the most important success factors of current pervasive games (Arango-López et al 2017). This provides the basis for possible training effects of AR-based games, as already described by Laato et al (2019).…”
Section: Target Groups and Players' Motivationsmentioning
confidence: 80%
“…The combination of digital games and physical activity (see also "Wii Fit" for Wii and more recently "Ring Fit Adventure" for Nintendo Switch) captures the spirit of the age. The connection with outdoor activities in Wizards Unite and Pokémon Go, and the option of mixing virtual objects with the real-world setting, are another attractive add-ons (Arango-López et al 2017). The new gamers are more likely to be recruited based on the fact that these are Harry Potter fans who are drawn to the newest element of fan fiction.…”
Section: Migration Of Players Between Gamesmentioning
confidence: 99%