2008
DOI: 10.1007/978-3-540-88322-7_3
|View full text |Cite
|
Sign up to set email alerts
|

Pervasive Mobile Games – A New Mindset for Players and Developers

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
23
0
1

Year Published

2009
2009
2021
2021

Publication Types

Select...
4
3
2

Relationship

1
8

Authors

Journals

citations
Cited by 18 publications
(24 citation statements)
references
References 9 publications
0
23
0
1
Order By: Relevance
“…Also, Joyce and Lilley [12] stated in its heuristic # 12 that ''Use the camera, microphone and sensors when appropriate to lessen the user's workload''. Korhonon [23] in its first heuristic stated that ''camera behaves correctly'', and also proposed four heuristics related with ''context aware'' playability [49]. Humayoun et al [14] also asked for ''cognitive load'' in its 10th heuristic.…”
Section: Methodology For Developing Usability Heuristics For Smartphone Applicationmentioning
confidence: 99%
“…Also, Joyce and Lilley [12] stated in its heuristic # 12 that ''Use the camera, microphone and sensors when appropriate to lessen the user's workload''. Korhonon [23] in its first heuristic stated that ''camera behaves correctly'', and also proposed four heuristics related with ''context aware'' playability [49]. Humayoun et al [14] also asked for ''cognitive load'' in its 10th heuristic.…”
Section: Methodology For Developing Usability Heuristics For Smartphone Applicationmentioning
confidence: 99%
“…For that terminology, see, for example Bell et al (2006), Dieber et al (2010, Korhonen et al (2008) and Rashid et al (2006). The field trials or "demonstrations" took place in late 2010 and early 2011.…”
Section: Notesmentioning
confidence: 99%
“…In [11] the authors evaluated how people perceive and play a pervasive game in normal, everyday settings. In [6] and [13] a number of issues (e.g., handle uncertainty, architecture, orchestration) related to the designing of pervasive games are considered. In general, most works focus on the design issues raised by specific games.…”
Section: Related Workmentioning
confidence: 99%