2004
DOI: 10.1002/scj.10034
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PEXIS: Probabilistic experience representation based adaptive interaction system for personal robots

Abstract: SUMMARYIn this paper the authors focus on the interaction between users and personal robots that can move in a real environment. When the creation of robots that can perform in an ordinary home or office is considered, it is difficult to imagine beforehand what kind of environment will be used, and so the approach in which developers embed environmental knowledge and strategies for autonomous movement fails. Thus, the authors propose an approach in which knowledge of the environment and the knowledge needed to… Show more

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Cited by 18 publications
(7 citation statements)
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“…Ref. [29] introduced a type of human-robot interactive systems, and in this system the behavioral knowledge and the environment knowledge needed by the robot were collected by statistical models. Evertsz et al [30] introduced a type of human behavior modeling tool-rule of engagement (ROE), which supported the representation of meta-knowledge.…”
Section: Data-based Knowledge Representation and Self-learning Abilitymentioning
confidence: 99%
“…Ref. [29] introduced a type of human-robot interactive systems, and in this system the behavioral knowledge and the environment knowledge needed by the robot were collected by statistical models. Evertsz et al [30] introduced a type of human behavior modeling tool-rule of engagement (ROE), which supported the representation of meta-knowledge.…”
Section: Data-based Knowledge Representation and Self-learning Abilitymentioning
confidence: 99%
“…Dynamic Bayesian networks are used in expanded cases to handle time series data [12]. Figure 5 shows a flowchart used for generating behaviors of SELF that consists of four phases, referring to a report by Inamura: Observation, Learning, Reasoning, and Introspection [13][14][15].…”
Section: Behavior Generator For Selfmentioning
confidence: 99%
“…These studies often focus on the recognition process: They proposed methods to recognize the object by using a pointing gesture, an utterance, and stored object information [7][8] [9]. Moreover, some studies integrated the recognition process with the indication process [10] [11], but they could not dynamically handle environments where the locations of objects and people change; that is, they only performed pre-implemented gestures and utterances.…”
Section: Related Workmentioning
confidence: 99%