2017
DOI: 10.1111/phc3.12426
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Philosophy of games

Abstract: What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontol… Show more

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Cited by 27 publications
(13 citation statements)
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“…Given that another survey paper in this area was recently published in these pages by Thi Nguyen (Nguyen, ), I should say at the outset how the present paper differs from Nguyen's and how the two are related. First, whereas Nguyen puts to one side any analysis of what I call play “full‐stop,” the analysis of play in this sense and an exploration of its relation to playing games is one of the main topics of the present paper.…”
Section: Introductionmentioning
confidence: 80%
See 1 more Smart Citation
“…Given that another survey paper in this area was recently published in these pages by Thi Nguyen (Nguyen, ), I should say at the outset how the present paper differs from Nguyen's and how the two are related. First, whereas Nguyen puts to one side any analysis of what I call play “full‐stop,” the analysis of play in this sense and an exploration of its relation to playing games is one of the main topics of the present paper.…”
Section: Introductionmentioning
confidence: 80%
“…Once again, Nguyen himself (rightly in my view) thinks that though the existing literature does emphasize the variety of forms of game play, what is needed is a more unified approach, concluding his paper by remarking, "the most important work lies ahead, in synthesizing insights across these disciplines." (Nguyen, 2017, conclusion, emphasis added). Nguyen's paper and mine are best seen as supplementing one another in the following way.…”
Section: Introductionmentioning
confidence: 98%
“…This is considered to be a drive or need common and shared to a certain degree by all individual human beings. Games have traditionally provided a medium and new opportunities for experimentation by providing a "magic circle" in which new roles, rules and opportunities for actions have been possible (Nguyen 2017). AR games are also forerunners in the use of new technologies and it is likely, that many of the features that will define future urban wayfinding tools have first been experimented in the form of AR and advanced geospatial games.…”
Section: Elements Of Fun In the Technologically Mediated Familiar Envmentioning
confidence: 99%
“…I skate over many fascinating issues in the philosophy of games here. For an introduction to some of these, see Bernard Suits's classic The Grasshopper (), which includes precise accounts of failing to play a game by trifling, cheating, and spoilsporting, and Thi Nguyen's excellent recent overview of the philosophy of games ().…”
mentioning
confidence: 99%
“…I ignore such considerations in keeping with my liberal approach to what counts as a video game in this article. See again Suits () and Nguyen ().…”
mentioning
confidence: 99%