Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2018
DOI: 10.1145/3270316.3273042
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PHISHY - A Serious Game to Train Enterprise Users on Phishing Awareness

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Cited by 30 publications
(10 citation statements)
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“…Studies have shown that serious games have the potential to be more effective in education than textbooks [20]. Serious games have been used for training in academia [30,31,32], teaching cultural heritage [21,22], training social interactions [23], medical education [24,25] and healthcare [27], manufacturing education [26], language learning [28], cybersecurity awareness [14,15,16,17,18], and various other fields. A study on the effectiveness of serious games [29] concluded with a fair amount of evidence to suggest that serious games have positive effects on learning.…”
Section: Background and Related Workmentioning
confidence: 99%
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“…Studies have shown that serious games have the potential to be more effective in education than textbooks [20]. Serious games have been used for training in academia [30,31,32], teaching cultural heritage [21,22], training social interactions [23], medical education [24,25] and healthcare [27], manufacturing education [26], language learning [28], cybersecurity awareness [14,15,16,17,18], and various other fields. A study on the effectiveness of serious games [29] concluded with a fair amount of evidence to suggest that serious games have positive effects on learning.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Training is a proactive method to educate users, thereby enabling them to make decisions on their own [49]. The traditional methods of training using documents, articles, and slideshows are often regarded as nonengaging and monotonous methods [16,18,47]. Defined as "games with a purpose", serious games [15] tackle this problem by providing education and engagement.…”
Section: Introductionmentioning
confidence: 99%
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“…Intentional data leaks caused by internal workers are much more dangerous and much harder to counteract against industrial systems due to the fact that awareness and knowledge of the production process is a key element of disguising the source of the threat. The methods and causes that most often threaten the security of data and industrial networks through unintentional human fault include phishing [73][74][75], cyber-physical attacks [76][77][78], low password strength and their duplication for private and corporate purposes [79]. This is why the cybersecurity trainings and rising awareness is one of the key aspects of eliminating the human component in risk sources [80].…”
Section: Human Componentmentioning
confidence: 99%
“…Another similar approach involves designing programs that teach security content, but those programs are games. Games offer a great way to teach security concepts; those games are usually called Serious Games (CJ et al, 2018). One example of such games is the one developed by Kumaraguru et al (2010) called Anti-Phishing Phil.…”
Section: Programs/ Interactive Games Delivery Methodsmentioning
confidence: 99%