2018
DOI: 10.1007/s41095-017-0101-9
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Photometric stereo for strong specular highlights

Abstract: Photometric stereo is a fundamental technique in computer vision known to produce 3D shape with high accuracy. It uses several input images of a static scene taken from one and the same camera position but under varying illumination. The vast majority of studies in this 3D reconstruction method assume orthographic projection for the camera model. In addition, they mainly use the Lambertian reflectance model as the way that light scatters at surfaces. Thus, providing reliable photometric stereo results from rea… Show more

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Cited by 16 publications
(16 citation statements)
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“…In the future, we are going to combine techniques as detail‐preserved surface reconstruction, 29 texture mapping, 30,31 illumination decomposition, 32 bidirectional reflectance distribution function reconstruction, 33 and MVS for specular highlights 34 to reconstruct more realistic 3D models.…”
Section: Resultsmentioning
confidence: 99%
“…In the future, we are going to combine techniques as detail‐preserved surface reconstruction, 29 texture mapping, 30,31 illumination decomposition, 32 bidirectional reflectance distribution function reconstruction, 33 and MVS for specular highlights 34 to reconstruct more realistic 3D models.…”
Section: Resultsmentioning
confidence: 99%
“…The Blinn–Phong model is an empirical light reflectance model that integrates diffuse reflection and specular reflection [ 22 ], and it is also studied for the photometric stereo problem of non-ideal Lambertian surfaces. Reference [ 23 ] combined the Blinn–Phong reflectance model and perspective projection to solve the 3D reconstruction problem; nevertheless, the infinite point light source assumption limits its usage for more general applications. Reference [ 24 ] integrated the Blinn–Phong reflectance model with the close point light source model; by performing iteration from one ground truth value of the surface depth, the surface depth map can be reconstructed.…”
Section: Related Workmentioning
confidence: 99%
“…As to complete our brief review of some general aspects of PS, let us note that it is possible to extend Woodham's classic PS model as for instance to non-Lambertian reflectance as e.g. in [2,14,16,21,37], or to take into account several types of lighting in a scene, see e.g. [3,31].…”
Section: Arxiv:170910437v1 [Cscv] 29 Sep 2017mentioning
confidence: 99%
“…Observe that, if A(z, ρ) and b(z, ρ) were constant, problem (19) would be a linear least squares problem with respect to z. Let us remark that (19) can be easily extended to include more realistic reflectance [15,16] and lighting [28,31] models, as well as more robust estimators [14,33]: this only requires to change the definition of f , which stands for the global reprojection error E R .…”
Section: Discretisationmentioning
confidence: 99%