2013
DOI: 10.1145/2448116.2448119
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Phrase detectives

Abstract: We are witnessing a paradigm shift in Human Language Technology (HLT) that may well have an impact on the field comparable to the statistical revolution: acquiring large-scale resources by exploiting collective intelligence. An illustration of this new approach is Phrase Detectives, an interactive online game with a purpose for creating anaphorically annotated resources that makes use of a highly distributed population of contributors with different levels of expertise.The purpose of this article is to first o… Show more

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Cited by 69 publications
(23 citation statements)
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“…Search Terms Used Sicart (2010) Morality & games Lankoski (2013) Morality & "Video games" Siu & Reidl (2016) Design & "Games with a purpose" Poesio, Chamberlain, Kruschwitz, Robaldo, and Ducceschi (2015) Design & "Games with a purpose" Flanagan (2009) Added afterward Schrier (2016a) Added due to being late-breaking and not searchable yet Narvaez (2006) "Moral education" & design Berkowitz & Bier (2007) "Moral education" & design Sicart (2009a) Morality & "video games" & "design" Mah, Taylor, Hoang, and Cook (2014) Morality & Learning & "Design principles" Konstantinidis, Tsiatsos, and Pomportsis (2009) Teaching & morality & "Design principles" von Ahn & Dabbish (2008) Design & "Games with a Purpose" Dulacka (2012) Design & "Games with a Purpose" Mayhew and King (2008) "Moral education" & design Pe-Than, Goh, and Lee 2014"Crowdsourcing games" & design Deng, Joshi, and Galliers (2016) Crowdsourcing & Ethics Appendix B. Round One Design Principle Categories From the Literature Review.…”
Section: Appendixmentioning
confidence: 99%
“…Search Terms Used Sicart (2010) Morality & games Lankoski (2013) Morality & "Video games" Siu & Reidl (2016) Design & "Games with a purpose" Poesio, Chamberlain, Kruschwitz, Robaldo, and Ducceschi (2015) Design & "Games with a purpose" Flanagan (2009) Added afterward Schrier (2016a) Added due to being late-breaking and not searchable yet Narvaez (2006) "Moral education" & design Berkowitz & Bier (2007) "Moral education" & design Sicart (2009a) Morality & "video games" & "design" Mah, Taylor, Hoang, and Cook (2014) Morality & Learning & "Design principles" Konstantinidis, Tsiatsos, and Pomportsis (2009) Teaching & morality & "Design principles" von Ahn & Dabbish (2008) Design & "Games with a Purpose" Dulacka (2012) Design & "Games with a Purpose" Mayhew and King (2008) "Moral education" & design Pe-Than, Goh, and Lee 2014"Crowdsourcing games" & design Deng, Joshi, and Galliers (2016) Crowdsourcing & Ethics Appendix B. Round One Design Principle Categories From the Literature Review.…”
Section: Appendixmentioning
confidence: 99%
“…However, in reality, these experts may have varying levels of expertise depending on the domains, and thus may disagree on labelling in certain cases (Aroyo and Welty, 2013). A rapid and costeffective alternative is to obtain labels through crowdsourcing (Snow et al, 2008;Poesio et al, 2013Poesio et al, , 2017. In crowdsourcing, each instance is presented to multiple expert or non-expert annotators for labelling.…”
Section: Introductionmentioning
confidence: 99%
“…The lack of fallacy-annotated linguistic resources and thus the need for creating and labeling a new dataset from scratch motivated us to investigate serious games (also games with a purpose)-a scenario in which a task is gamified and users (players) enjoy playing a game without thinking much of the burden of annotations (von Ahn and Dabbish, 2008;Mayer et al, 2014). Serious games have been successful in NLP tasks that can be easily represented by images Kazemzadeh et al, 2014) or that can be simplified to assessing a single word or a pair of propositions (Nevěřilová, 2014;Poesio et al, 2013). More complex tasks such as argument un-derstanding, reasoning, or composing pose several design challenges centered around the key question: how to make data creation and annotation efforts fun and entertaining in the first place.…”
Section: Introductionmentioning
confidence: 99%