2022
DOI: 10.1089/g4h.2021.0104
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Physical Activity and Exergames Among Older Adults: A Scoping Review

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Cited by 31 publications
(17 citation statements)
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“…Therefore, it is important to develop strategies for older adults to engage effectively in physical exercise while residing in nursing homes. For this purpose, we could, for example, make use of the giant exercise board game interventions recently developed by a Belgian research team (Mouton et al, 2017;Buckinx et al, 2020) or exergames (Ismail et al, 2022).…”
Section: Explanations For the Inefficiency Of Physical Exercise Or Mu...mentioning
confidence: 99%
“…Therefore, it is important to develop strategies for older adults to engage effectively in physical exercise while residing in nursing homes. For this purpose, we could, for example, make use of the giant exercise board game interventions recently developed by a Belgian research team (Mouton et al, 2017;Buckinx et al, 2020) or exergames (Ismail et al, 2022).…”
Section: Explanations For the Inefficiency Of Physical Exercise Or Mu...mentioning
confidence: 99%
“…Indeed, adult studies have highlighted the ability of such programs to improve cognitive function ( 21 22 ), emotional regulation, and dietary habits. Such programs have also demonstrated effectiveness in promoting physical activity and improving both balance and cognitive function in older adults ( 23 ). Moreover, virtual reality-based rehabilitation has shown promise in patients with stroke and Parkinson's disease, with effects comparable to or better than those of existing methods ( 23 ).…”
Section: Discussionmentioning
confidence: 99%
“…Such programs have also demonstrated effectiveness in promoting physical activity and improving both balance and cognitive function in older adults ( 23 ). Moreover, virtual reality-based rehabilitation has shown promise in patients with stroke and Parkinson's disease, with effects comparable to or better than those of existing methods ( 23 ). Similar to our results, previous studies have reported that such programs can lead to positive attitudes and promote knowledge of movement among students ( 24 – 25 ).…”
Section: Discussionmentioning
confidence: 99%
“…Unfortunately, most of existing digital physical-rehabilitation games (exergames) effects and accompanying conditions of a series of exercises are usually assessed after the exercises (ex-post), resulting in bias (Furukado et al 2021) and uncertainty of exercise. We are more often dealing with an analysis of the effects of exercise than with a monitored and personalized challenge (Ismail et al 2022). Exergame interfaces are focused rather on threshold values or hardcoded patterns detection.…”
Section: Physical Activitymentioning
confidence: 99%