Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Common Ground - CHI '96 1996
DOI: 10.1145/238386.238532
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Physical versus virtual pointing

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Cited by 54 publications
(46 citation statements)
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References 12 publications
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“…Previous studies have found that superimposed displays are an ideal way to facilitate performance in remote environments [3,7,8,16]. The results of experiment 2 indicate that the superimposed viewing condition also facilitates motor planning, shortening the decision-making process.…”
Section: Discussionmentioning
confidence: 73%
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“…Previous studies have found that superimposed displays are an ideal way to facilitate performance in remote environments [3,7,8,16]. The results of experiment 2 indicate that the superimposed viewing condition also facilitates motor planning, shortening the decision-making process.…”
Section: Discussionmentioning
confidence: 73%
“…The benefits of placing a superimposed image over the work plane on task performance have been documented in both virtual and endoscopic task environments [7,8,16]. Experiment 2 extended these benefits to motor planning, which takes place even before the actual movement is initiated.…”
Section: Discussionmentioning
confidence: 96%
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“…In studies where the hand has been used as the manipulation device for aiming to targets in both desktop and virtual environments, movement times have also been found to conform with Fitts' law [3,12]. However in these studies, subjects used their fingers as pointers to planar targets on the table surface and thus haptic feedback was always available at target contact.…”
Section: Target Acquisition and Haptic Feedbackmentioning
confidence: 99%
“…Second, we were interested in understanding how the availability of haptic and visual feedback affect movements made in augmented and virtual environments. Our third purpose was to use kinematic variables to obtain a more detailed understanding of how reaching movements are made in computer generated environments [3]. Our main research hypothesis was that haptic feedback at object contact would provide movement time and deceleration time benefits when acquiring a target into grasp.…”
Section: Chi 2001mentioning
confidence: 99%