Active video games (AVGs) refer to video games that incorporate body movement into video game playing (Baranowski, Buday, Thompson, & Baranowski, 2008; Mears & Hansen, 2009). AVGs and physical activity (PA) have attracted academic interest and have been explored since 2000. In such studies, the major focus has been on PA, energy expenditure, body composition, self-efficacy, social esteem, physical fitness, cognitive learning, social skills and sedentary behaviour in children (Barnett, Cerin, & Baranowski, 2011;