2015
DOI: 10.3384/diss.diva-122588
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Physically Based Rendering of Synthetic Objects in Real Environments

Abstract: Description of the cover imageRendering of virtual furniture illuminated with spatially varying real world illumination captured in a physical environment at IKEA Communications AB.The virtual scene was modeled by Sören and Per Larsson. Physically based rendering of synthetic objects in real environmentsCopyright © 2015 Joel Kronander (unless otherwise noted) Division of Media and Information TechnologyDepartment of Science and Technology Campus Norrköping, Printed in Sweden by LiU-Tryck, Linköping, 2015 … Show more

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Cited by 2 publications
(3 citation statements)
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“…One example of the most accurate approximations is the family of stochastic Monte Carlo methods. These are numerical methods based on averaging many random samples to calculate estimates of the true solution [136,185]. Another example of approximating the solution for light transport in a scene is the class of deterministic methods.…”
Section: Light Transport Simulationmentioning
confidence: 99%
“…One example of the most accurate approximations is the family of stochastic Monte Carlo methods. These are numerical methods based on averaging many random samples to calculate estimates of the true solution [136,185]. Another example of approximating the solution for light transport in a scene is the class of deterministic methods.…”
Section: Light Transport Simulationmentioning
confidence: 99%
“…This has led to the development of numerous VA techniques. Most of them combine geometrical acoustic (GA) simulation methods [1], like the image source method (ISM) [2] or the ray tracing method [3] in a hybrid model, where early and late reflections are modeled separately, depending on the requirements of the application and the desired accuracy and performance [4,5,6,7,8,9]. Other methods incorporate offline simulations which are executed prior to run-time for a grid of spatial points and then spatial interpolation is applied for the in-between positions [10,11].…”
Section: Introductionmentioning
confidence: 99%
“…Recently, the ISM has been implemented for interactive real-time VA applications with the help of high-performance computing. Optimizations for parallel CPU processing have been developed by Schroeder [5] and by Alarcão et al [16]. GPU implementation have also been considered.…”
Section: Introductionmentioning
confidence: 99%