2018
DOI: 10.1007/s11227-018-2392-8
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Physically based visual simulation of the Lattice Boltzmann method on the GPU: a survey

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Cited by 17 publications
(6 citation statements)
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“…Fluid simulation is traditionally a heavy computational task, leading to various challenges for controlling the initial conditions and the forces during the simulation, especially in Computer Graphics applications where the fluids should be easily directable by an artist. In recent years, GPUs have become an important tool for more efficient computations in many applications, including in fluid simulation [Goswami et al 2010;Harris 2005;Navarro-Hinojosa et al 2018]. Furthermore, such interactive fluid simulations can now run on mobile devices [Harwood and Revell 2018], enabling the user to control the simulation in real-time, for instance via the touch interface, [Chen et al 2015;Stuyck et al 2017].…”
Section: Related Workmentioning
confidence: 99%
“…Fluid simulation is traditionally a heavy computational task, leading to various challenges for controlling the initial conditions and the forces during the simulation, especially in Computer Graphics applications where the fluids should be easily directable by an artist. In recent years, GPUs have become an important tool for more efficient computations in many applications, including in fluid simulation [Goswami et al 2010;Harris 2005;Navarro-Hinojosa et al 2018]. Furthermore, such interactive fluid simulations can now run on mobile devices [Harwood and Revell 2018], enabling the user to control the simulation in real-time, for instance via the touch interface, [Chen et al 2015;Stuyck et al 2017].…”
Section: Related Workmentioning
confidence: 99%
“…Palabos [17], and Sailfish [18], even aim to brace the forthcoming Exascale supercomputing [19]. Review articles on LB simulation using GPUs can be found by Navarro-Hinojosa et al [20], Niemeyer and Sung [21].…”
Section: Introductionmentioning
confidence: 99%
“…It has been well known that the LBM is a versatile and highly parallel approach as the discrete Boltzmann transport equation is solved in the velocity (or moment) space to obtain the time-dependent fluid velocity distributions. Due to the intrinsic parallel nature, the implementation of LBM on graphics processing units (GPUs) has become increasingly popular [33,34]. Vanka group [35,36] was among the early groups to study the GPU acceleration for simulating complex flows including turbulence and multiphase flow.…”
Section: Introductionmentioning
confidence: 99%