2013
DOI: 10.1016/j.robot.2013.04.017
|View full text |Cite
|
Sign up to set email alerts
|

Physically Interactive Robogames: Definition and design guidelines

Abstract: There is evidence that people expects to be able to play games with autonomous robots, so that robogames could be one of the next killer applications for Robotics. Physically Interactive RoboGames (PIRG) is a new application field where autonomous robots are involved in games requiring physical interaction with people. Since research in this field is moving its first steps, definitions and design guidelines are still largely missing. n this paper, a definition for PIRG is proposed, together with guidelines for… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
26
0

Year Published

2016
2016
2020
2020

Publication Types

Select...
4
2

Relationship

3
3

Authors

Journals

citations
Cited by 21 publications
(26 citation statements)
references
References 18 publications
0
26
0
Order By: Relevance
“…in Physically Inter- 35 active RoboGames (PIRG) [24], only a few long-term studies have begun to appear over the last few years. In this sense, an increased effort has been made to understand the particularities of prolonged interactions with robots.…”
Section: Introductionmentioning
confidence: 99%
“…in Physically Inter- 35 active RoboGames (PIRG) [24], only a few long-term studies have begun to appear over the last few years. In this sense, an increased effort has been made to understand the particularities of prolonged interactions with robots.…”
Section: Introductionmentioning
confidence: 99%
“…These agents interact with each other in the real world by following some game rules so that the human players can have fun [3].…”
Section: Introductionmentioning
confidence: 99%
“…It has been noticed [3,9] that an important aspect of such playing entities and systems during the game should be an exhibition of rational behavior, and in this sense, they must be able to play the role of effective opponents or teammates, since people tend to lose their will to play with, or against, a dull entity. Therefore, a robot adapted to the skill and attitudes of the human player may achieve an acceptable performance, possibly providing a highly entertaining experience.…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations