HCI Korea 2016 2016
DOI: 10.17210/hcik.2016.01.114
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Physics-based Interactive Virtual Grasping

Abstract: In this paper, we propose an interactive virtual grasping system, enabling physically-realistic interaction between a user and virtual objects, using kinematic hand models whose motions are tracked and controlled in real-time by the user. Since hand tracking devices provide only one-way coupling between the user and kinematic hands resulting in penetrations and friction-less interaction, our method implements the contacts as Coulomb's friction model and includes a dynamic proxy hand in the system which follows… Show more

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Cited by 14 publications
(12 citation statements)
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“…3) Object Interaction: Physics engines are unstable when multiple contacts act on an object, such as in grasping (e.g. [11]). We thus rely on the physics engine only for collision detection, but allow penetration and specify custom rules for grasp stability.…”
Section: Methodsmentioning
confidence: 99%
“…3) Object Interaction: Physics engines are unstable when multiple contacts act on an object, such as in grasping (e.g. [11]). We thus rely on the physics engine only for collision detection, but allow penetration and specify custom rules for grasp stability.…”
Section: Methodsmentioning
confidence: 99%
“…The method involves semiautonomous grasp planning as the system detects the first step of planning, that is, establish a valid grasp contact and then allow the user to close the fingers around the object to grab it. We utilize proxy hand and physics‐based contacts to force fingers not to pass through the object and avoid slipping.…”
Section: Assistive Graspingmentioning
confidence: 99%
“…Achieving stable and physically realistic interactions in the VR is a challenging problem. First of all, virtual environment cannot physically constrain real hand motion; the user can not actually feel the object, that is, one‐way coupling between the user and the kinematic hand, resulting in hand–object interpenetrations and frictionless contact. Also, the human hand's high degree of freedom and anatomical structure coupled with the space of grasping parameters and the geometry of the objects create a high‐dimensional problem in configuration space.…”
Section: Introductionmentioning
confidence: 99%
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“…Other methods require some prior training phase [34,37]. Physics-based methods, like ours, provide more unconstrained interaction possibilities [4,16,17,27]. However, currently, these methods are mostly limited to simple grasping interactions.…”
Section: Introductionmentioning
confidence: 99%