Proceedings of the 2018 ACM International Symposium on Wearable Computers 2018
DOI: 10.1145/3267242.3267268
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PhysioHMD

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Cited by 47 publications
(4 citation statements)
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“…Other projects like Emotional Beasts allowed the exploration of the user's self-expression in VR space by transforming the appearance of the avatar in an artistic way based on the user's affective state, thereby pulling the avatar design away from the uncanny valley problem and making it more expressive and more relatable (Bernal and Maes, 2017). Through the use of VR headsets that have been altered to accommodate physiological sensors (Bernal et al, 2018), the system collects and integrates physiological data to enable the perception of human affect. Bernal et al showed how the PhysioHMD system can be used to help develop personalized phobia treatment by creating a closed loop experience.…”
Section: Change In Perspectivementioning
confidence: 99%
“…Other projects like Emotional Beasts allowed the exploration of the user's self-expression in VR space by transforming the appearance of the avatar in an artistic way based on the user's affective state, thereby pulling the avatar design away from the uncanny valley problem and making it more expressive and more relatable (Bernal and Maes, 2017). Through the use of VR headsets that have been altered to accommodate physiological sensors (Bernal et al, 2018), the system collects and integrates physiological data to enable the perception of human affect. Bernal et al showed how the PhysioHMD system can be used to help develop personalized phobia treatment by creating a closed loop experience.…”
Section: Change In Perspectivementioning
confidence: 99%
“…Other projects like Emotional Beasts allowed the exploration of the user's self-expression in VR space by transforming the appearance of the avatar in an artistic way based on the user's affective state, thereby pulling the avatar design away from the uncanny valley problem and making it more expressive and more relatable (Bernal and Maes, 2017). Through the use of VR headsets that have been altered to accommodate physiological sensors (Bernal et al, 2018), the system collects and integrates physiological data to enable the perception of human affect. Bernal et al showed how the PhysioHMD system can be used to help develop personalized phobia treatment by creating a closed loop experience.…”
Section: Change In Perspectivementioning
confidence: 99%
“…A closed-loop system that monitors the user's reactions to the content of a virtual environment enables the generation of personalized virtual reality experiences. Demonstrations like those shown by Bernal et al in Figure 7 use arousal levels to provide real-time, reliable information about the user's reception of the content and can help the system adapt the content seamlessly (Bernal et al, 2018). In a 360 video demo player scene, they used gaze data and Skin Conductance Response (SCR) data to increase the user's arousal levels by modulating a shader's occlusion superimposed on the 360 scene in order to create the fear of the unknown.…”
Section: Closed Loopsmentioning
confidence: 99%
“…Researchers have explored wearable interfaces for facial expression recognition [2]. Fukumoto et al [8] proposed a smile or laughter recognition method by using photo interrupters.…”
Section: Facial Expression Recognition Interfacementioning
confidence: 99%