2016
DOI: 10.1016/j.jsams.2015.03.003
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Physiological and psychophysiological responses to an exer-game training protocol

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Cited by 32 publications
(29 citation statements)
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“…Wii-DDR and Kinect-JD3 MET levels were also in the vigorous category, while players expended moderate levels of activity during Wii-JD3 and Kinect-DC. Previous studies have reported moderate levels of activity in Wii games and vigorous in some Xbox Kinect games (Bronner, Pinsker, Naik, & Noah, 2015;Kirkwood, 2011). With menu selection times ranging from 5% to 32% of gameplay time, the longer time spent in NPE greatly affected the overall level of exercise.…”
Section: Active Play and Non-play Physical Exertionmentioning
confidence: 96%
“…Wii-DDR and Kinect-JD3 MET levels were also in the vigorous category, while players expended moderate levels of activity during Wii-JD3 and Kinect-DC. Previous studies have reported moderate levels of activity in Wii games and vigorous in some Xbox Kinect games (Bronner, Pinsker, Naik, & Noah, 2015;Kirkwood, 2011). With menu selection times ranging from 5% to 32% of gameplay time, the longer time spent in NPE greatly affected the overall level of exercise.…”
Section: Active Play and Non-play Physical Exertionmentioning
confidence: 96%
“…For instance, Graves et al [23] found that energy expenditure (EE) and heart rate (HR) during commercial Exergame (Wii Fit) activities were higher than during conventional handheld videogames; but lower than during treadmill exercise in adolescents, young and older adults. Other studies with commercial Exergames exploring EE and HR responses as biomarkers showed that the use of skillbased protocols (training until attaining a goal) increased both physical exertion and game proficiency [24]. McGuire et al [25] showed that physiological responses (HR, EE and ventilation) are greater during multiplayer Exergame experiences than during single play modes.…”
Section: Related Workmentioning
confidence: 99%
“…Comparação das respostas fisiológicas durante a prática de exergame e atividades convencionais: uma revisão sistemática com metanálise Comparison of physiological responses during practices of exergames and conventional activities: a systematic review and meta-analysis Breno Berny Vasconcelos¹; Andressa Formalioni¹; Leony Morgana Galliano¹; César Augusto Otero Vaghetti¹; Fabrício Boscolo Del Vecchio¹ adolescentes, adultos e idosos [2][3][4][5][6] . No entanto, o conhecimento escasso sobre a comparação da intensidade das práticas em EXG em relação às atividades convencionais demandam estudos sobre o tema e sumarização do conteúdo já existente.…”
Section: Meta-analysis; Motor Activity; Video Games; Energy Expendituunclassified
“…Diversas investigações com EXG conduzidas nos últimos anos envolveram aplicação desta tecnologia para aumentar a adesão de escolares nas aulas de Educação Física 3 , melhorar o equilíbrio em idosos 4 e investigar os seus efeitos fisiológicos 5,6 . Vários estudos compararam os efeitos dos EXG sobre variáveis fisiológicas (frequência cardíaca, concentração de lactato sanguíneo e consumo de oxigênio) com jogar um videogame convencional (não ativo), correr na esteira e até mesmo atividades semelhantes às realizadas nos jogos, como a dança 7 .…”
Section: Meta-analysis; Motor Activity; Video Games; Energy Expendituunclassified