TENCON 2017 - 2017 IEEE Region 10 Conference 2017
DOI: 10.1109/tencon.2017.8228049
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Physiological measurements on a gaming virtual reality headset using photoplethysmography: A preliminary attempt at incorporating physiological measurement with gaming

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Cited by 13 publications
(6 citation statements)
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“…Previous studies have argued that physiological data should be collected by considering measures to detect and remove motion artifacts [73,74]. Particularly, the potential impacts of participants' head/body movements on their physiological data would be more critical in VR conditions [75]. However, this study recorded only unusual and large movements to remove potential artifacts, whereas minor movements were not recorded.…”
Section: Discussionmentioning
confidence: 96%
“…Previous studies have argued that physiological data should be collected by considering measures to detect and remove motion artifacts [73,74]. Particularly, the potential impacts of participants' head/body movements on their physiological data would be more critical in VR conditions [75]. However, this study recorded only unusual and large movements to remove potential artifacts, whereas minor movements were not recorded.…”
Section: Discussionmentioning
confidence: 96%
“…Additionally, users may dawn haptic vests [15] that deliver positional haptic feedback and prototypical masks that emulate smells [107]. Healthcare VR applications include sensors that measure galvanic skin response [58], electrodermal activity [4], heart rate [137], skin temperature [106] and measure brain waves (HMDs with EEGs for brain-computer interfacing) [99]. This plethora of sensors and feedback devices facilitate immersive digital interactions in VR, but also pose significant privacy concerns due to the potential exposure of sensitive user data, such as biometrics, behavior, identity, and real-world surroundings [40,90,92,143].…”
Section: Vr Devicesmentioning
confidence: 99%
“…Additionally, users may dawn haptic vests [14] that deliver positional haptic feedback and prototypical masks that emulate smells [97]. Healthcare VR applications also include sensors that measure galvanic skin response [54], electrodermal activity [4], heart rate [121], skin temperature [96] and measure superficial brain waves (EEGs built in HMDs for brain computer interfacing) [89], [141], [13].…”
Section: Vr Devicesmentioning
confidence: 99%
“…As health sensors like EEGs make their way into commercial-grade HMDs [89], the possibilities of VR (and privileged adversaries) expand dramatically. With these sensors, applications can adjust immersive experiences based on physiological signals that meet users' particular needs in real-time [33], [5], [96], [141] and can help users with rehabilitation treatments [115], [4], [146]. Such improvements, however, will also expose critically sensitive user information, such as physical and mental health conditions [33], [141], [146], behavior [121], [5], [13], language semantics [39], [122], and other sensitive PII like credit cards, PINs, and locations or persons known to the user [72].…”
Section: Vr Attributesmentioning
confidence: 99%