ACM SIGGRAPH 2002 Conference Abstracts and Applications 2002
DOI: 10.1145/1242073.1242110
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Physiological reaction and presence in stressful virtual environments

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Cited by 26 publications
(37 citation statements)
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“…[24] used physiological responses to analyze the behaviour of "phobic" and "non-phobic" individuals in a virtual environment. Meehan [11] used physiological responses to measure how believable the experience of being at the edge of a virtual pit was. The hypothesis was that if the people were present, the virtual pit would have been able to evoke physiological responses similar to those of a corresponding real environment.…”
Section: Presencementioning
confidence: 99%
“…[24] used physiological responses to analyze the behaviour of "phobic" and "non-phobic" individuals in a virtual environment. Meehan [11] used physiological responses to measure how believable the experience of being at the edge of a virtual pit was. The hypothesis was that if the people were present, the virtual pit would have been able to evoke physiological responses similar to those of a corresponding real environment.…”
Section: Presencementioning
confidence: 99%
“…Physiological responses such as these have been used to evaluate VE systems designed to induce both stress and relaxation responses in users. [Meehan 2001] showed that physiological responses are positively related to increasing frame rate and inclusion of passive haptics, system characteristics known to contribute to VE effectiveness.…”
Section: Measuring Ve Effectivenessmentioning
confidence: 99%
“…W rezultacie odbiorca ma wrażenie imersji ("zanurzenia") w symulowanym środowisku [1]. Dzięki temu zachowania ludzi zanurzonych w środowisku wirtualnym są w znacznym stopniu zbliżone do zachowań naturalnych [2].…”
Section: Wprowadzenieunclassified