2013
DOI: 10.1007/978-3-642-39420-1_19
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Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System

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Cited by 14 publications
(19 citation statements)
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“…The least gendered instruments have been found to be African drums, cornet, French horn, saxophone, and tenor horn [17].Although there are exceptions, there has been no evidence of significant differences between men and women in the process of learning musical subjects. The gendered pattern of learning is relatively consistent across education levels [17].As it has been demonstrated that technology can help during basic training [18,19], certain ICT-based methods have been tested on the guitar, some of which have been aimed at facilitating learning, while others have aimed to make learning more attractive and effective. It is possible to indicate correct finger positioning using a mobile projector that projects different colored lights mounted on the headstock of the guitar.…”
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confidence: 99%
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“…The least gendered instruments have been found to be African drums, cornet, French horn, saxophone, and tenor horn [17].Although there are exceptions, there has been no evidence of significant differences between men and women in the process of learning musical subjects. The gendered pattern of learning is relatively consistent across education levels [17].As it has been demonstrated that technology can help during basic training [18,19], certain ICT-based methods have been tested on the guitar, some of which have been aimed at facilitating learning, while others have aimed to make learning more attractive and effective. It is possible to indicate correct finger positioning using a mobile projector that projects different colored lights mounted on the headstock of the guitar.…”
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confidence: 99%
“…The authors argue that the use of music games can expand the conceptualization of what is "playful" and "serious" as opposed to traditional teaching. Experiments have also been run using a virtual musical instrument system (using Kinect) as an initiation method for someone who does not own the real instrument [24].Furthermore, augmented reality (AR) has been used to mitigate the limitations of the different didactic materials used to learn guitar [18,25]. This technology has been used in education for several reasons, including reduced costs and the improvement of hardware/software, the need for…”
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“…Some of these systems use digital projections (Liarokapis, 2005; Motokawa and Saito, 2006; Shiino et al, 2013) color coded information (Kerdvibulvech and Saito, 2007, 2008), or lights (cf. Keebler et al, 2013) to present the musical information to the player.…”
Section: Introductionmentioning
confidence: 99%