2010
DOI: 10.1145/1882261.1866181
|View full text |Cite
|
Sign up to set email alerts
|

Piles of objects

Abstract: We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion of simulation. We propose a method for reducing computation in many of these situations by explicitly modeling the piles that the objects may form into. By modeling pile behavior rather than the behavior of all individual objects, we can achieve realistic results in less time, and without directly modeling the frictional component tha… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2011
2011
2020
2020

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 11 publications
(6 citation statements)
references
References 19 publications
0
6
0
Order By: Relevance
“…As discussed in [Cho et al 2007], physically implausible configurations are often desired in real production scenarios. Figure 13 demonstrates potential cases which cannot be produced by physical simulation (not stable) even with the assistance of frozen elements during piling [Hsu and Keyser 2010]. We have also found such complex elements very difficult to synthesize well with only one sample per element as in our basic algorithm (see Figure 14) and prior data-driven element synthesis methods which, to our knowledge, predominantly use a single sample per element.…”
Section: Output Domain Propertiesmentioning
confidence: 94%
See 1 more Smart Citation
“…As discussed in [Cho et al 2007], physically implausible configurations are often desired in real production scenarios. Figure 13 demonstrates potential cases which cannot be produced by physical simulation (not stable) even with the assistance of frozen elements during piling [Hsu and Keyser 2010]. We have also found such complex elements very difficult to synthesize well with only one sample per element as in our basic algorithm (see Figure 14) and prior data-driven element synthesis methods which, to our knowledge, predominantly use a single sample per element.…”
Section: Output Domain Propertiesmentioning
confidence: 94%
“…On one hand this provides the flexibility for the users to choose whatever shapes they like, but on the other hand it may be a nuisance if the users do not feel like doing so. For the latter case it would be interesting to apply more automatic methods to determine the output shape [Hsu and Keyser 2010].…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…al . [BYM05] animated granular materials using discrete elements, while Hsu and Keyser [HK10] substituted piles of interacting objects with static “sleeping” bodies, in order to significantly speed up simulation time. Follow‐up work by Han et.…”
Section: Related Workmentioning
confidence: 99%
“…General multi-body simulations [HK10] Procedural techniques rely on simple production rules to generate distributions of objects organized into patterns or structures. General multi-body simulations [HK10] Procedural techniques rely on simple production rules to generate distributions of objects organized into patterns or structures.…”
Section: Related Workmentioning
confidence: 99%