2018 International Conference on 3D Vision (3DV) 2018
DOI: 10.1109/3dv.2018.00067
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Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenes

Abstract: We present a novel approach to reconstruct RGB-D indoor scene with plane primitives. Our approach takes as input a RGB-D sequence and a dense coarse mesh reconstructed by some 3D reconstruction method on the sequence, and generate a lightweight, low-polygonal mesh with clear face textures and sharp features without losing geometry details from the original scene. To achieve this, we firstly partition the input mesh with plane primitives, simplify it into a lightweight mesh next, then optimize plane parameters,… Show more

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Cited by 15 publications
(4 citation statements)
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“…We compared PonNet with a baseline method: classic RGBD plane detection algorithm [28] (available at this URL 3 ) for free area detection. We also performed several ablation studies with different PonNet types using no attention, i.e., ResNet-50 only (type1) and ResNet-18 only (type2) and a single attention branch [7] (type3).…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…We compared PonNet with a baseline method: classic RGBD plane detection algorithm [28] (available at this URL 3 ) for free area detection. We also performed several ablation studies with different PonNet types using no attention, i.e., ResNet-50 only (type1) and ResNet-18 only (type2) and a single attention branch [7] (type3).…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…However, texturing such abstracted building models has drawn less attention. Several methods take into account the generation of texture maps while conducting a lightweight geometric reconstruction [Garcia-Dorado et al 2013;Huang et al 2017;Maier et al 2017;Sinha et al 2008;Wang and Guo 2018]. For example, Garcia-Dorado et al [2013] computes a per-building volumetric proxy, then uses a surface graph-cut method to stitch aerial images and yield a visually coherent texture map.…”
Section: Structure-aware Scene Reconstruction and Texturingmentioning
confidence: 99%
“…Different from the above-mentioned works, some recent research has attempted to optimize texture and geometry jointly. Wang et al [23] used planar primitives to partition a model and jointly optimized plane parameters, camera poses, texture and geometry using photometric consistency and planar constraints. However, this method relies on plane priors, and is not suitable for complex nonplanar objects.…”
Section: Geometry and Texture Optimizationmentioning
confidence: 99%