2017 IEEE Global Engineering Education Conference (EDUCON) 2017
DOI: 10.1109/educon.2017.7943069
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Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox

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Cited by 4 publications
(2 citation statements)
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“…The rapid development and functional effects of STEM education programs in western countries have attracted the interest of many researchers and policymakers from other countries (Sheffield et al, 2018;Timms et al, 2018), including Asia. Eastern countries face similar problems where there is a lack of interest from the younger generation in careers related to STEM (Jayarajah et al, 2014;Kim et al, 2015;Sin, Ng, Shiu, & Chung, 2017). Furthermore, Jayarajah et al (2014) and Shahali, Halim, Rasul, Osman, & Zulkifeli (2017) exemplify Malaysia consistently registers lower numbers of citizens interested in science, engineering, and technology issues compared to the USA.…”
Section: Stem Education and Its Significant Development In Asian Regionsmentioning
confidence: 99%
“…The rapid development and functional effects of STEM education programs in western countries have attracted the interest of many researchers and policymakers from other countries (Sheffield et al, 2018;Timms et al, 2018), including Asia. Eastern countries face similar problems where there is a lack of interest from the younger generation in careers related to STEM (Jayarajah et al, 2014;Kim et al, 2015;Sin, Ng, Shiu, & Chung, 2017). Furthermore, Jayarajah et al (2014) and Shahali, Halim, Rasul, Osman, & Zulkifeli (2017) exemplify Malaysia consistently registers lower numbers of citizens interested in science, engineering, and technology issues compared to the USA.…”
Section: Stem Education and Its Significant Development In Asian Regionsmentioning
confidence: 99%
“…Few studies have proposed and/or evaluated educational games related to planets or the solar system (Muntean and Andrews, 2017). HelloPlanet is a game where the player can observe and interact with a planet that has a dynamic ecosystem, where the player can simulate organisms, non-organisms, terrains, and more (Sin et al, 2017). The game evaluation results from 41 primary and secondary school children, showed a statistically significant learning gain for both girls and boys, and an effect on interest in STEM for girls, but not for boys.…”
Section: Related Workmentioning
confidence: 99%