Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia 2019
DOI: 10.1145/3365610.3368410
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Plant shadow morphing as a peripheral display

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Cited by 11 publications
(5 citation statements)
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“…Especially the aesthetic, semiotic, and functional qualities of shadow make it a viable option for an ambient information display element. Based on prior research, it is known that temporal aspects in the movement of shadows [11], the movement dynamics [11], and the level of realism in the shape of the shadow [2,11] influence the user experience with shadow displays. In future work, we aim to gain more insight into quantifying the UX with shadow displays through a systematic empirical study.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Especially the aesthetic, semiotic, and functional qualities of shadow make it a viable option for an ambient information display element. Based on prior research, it is known that temporal aspects in the movement of shadows [11], the movement dynamics [11], and the level of realism in the shape of the shadow [2,11] influence the user experience with shadow displays. In future work, we aim to gain more insight into quantifying the UX with shadow displays through a systematic empirical study.…”
Section: Discussionmentioning
confidence: 99%
“…Ambient displays have been defined to locate at the periphery of the user's attention and present non-critical information in abstract and aesthetic ways [9]. As ambient displays, shadows have been demonstrated in HCI in the context of plants [2], human shadows [11], candles [6], and lamps [8]. In addition, shadows have been integrated as an input method with mobile projector phones [3], and suggested to function as a user guidance [11].…”
Section: Introductionmentioning
confidence: 99%
“…An alternative solution can be found by reasoning about the format (the how) of the notification, making it dependent on the notification severity and capable of capturing the correct degree of users' attention: While the customary solution (found both on desktop PCs and in mobile devices) is to adopt a unified format for all notifications (typically a badge possibly associated to auditory and haptic cues), a severity-based solution would associate low severity alarms to notification formats that do not distract operators from the foreground tasks and high severity alarms to notification formats that provoke the operator's reaction. This is the approach proposed in this paper, based on a glanceable peripheral display, that, residing in the sensory periphery, conveys information that can be of some importance for users, in a way that it is able to exploit the "pre-attentive" processing ability of the human brain; as long as the alarm severity is not high, the display behaves like an ambient display [30], which lets users absorb the information in a subliminal way, without having their attention diverted from the foreground task (ambient systems are diffused in a variety of contexts, like, e.g., [31][32][33]). Only when a high severity notification arrives, the display changes its (static and dynamic) features to behave like an alerting display moving from the periphery to the foreground of the user's attention.…”
Section: Dealing With Notifications In Network Managementmentioning
confidence: 99%
“…Recently, Colley et al [4] presented an AD concept that explored manipulations of a plant shadow display. Cowan et al [5] utilized shadows created by the user's hands as an input mechanism.…”
Section: Related Workmentioning
confidence: 99%